this post was submitted on 16 Jun 2024
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LGPL
Depending on the provisions of a console's SDK, that may be not an option because you may be able to deduct some of the SDK's working from the released source code and that may violate the NDA.
NDAs are cancer
Sure but that attitude doesn't help game developers looking to make a living selling console games. Godot with its licensing, helped by Unity messing up big time, is about to become the entry level game engine... The engine universities and self-taught game developers will likely use it as learning tool. Godot got a big influx of donations even though it's under a permissive license. Small indies don't care to modify the core engine anyway. Most GZDoom games on Steam are living proof of that. Game logic in separate scripts isn't covered by the interpreter's license anyway.
Many opensource game engines received donations when Unity tried to rape gamedevs.
That's why I said game engine can be LGPL. Even GPL, if game logic is loaded separately.
Game engines can't be LGPL because of console SDK NDAs. At best MPL.