this post was submitted on 22 Jun 2024
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[–] Renacles@lemmy.world 18 points 4 months ago (1 children)

My only real problem with difficulty is that they invalidated some builds entirely.

All the early bosses are very resistant to magic and frost, making int builds kinda useless.

Same thing happens with colossal weapons since windows of opportunity are so small, they either stagger the boss or get cooked right after.

[–] Moghul@lemmy.world 3 points 4 months ago (1 children)

You get several larval tears in the early areas. If you're out at night, you can find little glowing cemeteries with larval tears in them.

I myself have respec'd my character, and have had to give up a few incantations that I used to rely on, but now that I have more of the blessings, they're finding their way back into my repertoire. Thinking back, I'm not as convinced anymore that the incantations were the problem, it's very likely that I just didn't have enough blessings.

I took down a certain knight in a tomb who wielded a repeating crossbow and a greatsword. It took me maybe 30 tries with 0 blessings. I wonder how many tries I would need with 11.

[–] Renacles@lemmy.world 4 points 4 months ago

I switched from dark moon greatsword to a bleed build and my dps tripled against the divine beast.

The early bosses have huge magical resistance, each regular attack from my sword dealt 700 damage vs 800 + bleed from Eleonora's Polearm despite being much faster.

I'm glad there are more larval tears I missed though, I was worried I'd run out before trying some more builds.