this post was submitted on 15 Aug 2023
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I am using ChatGPT 4+ with the code interpreter to code c# scripts inside my Unity project and it works and to be unreliable, b it about a month ago when the code interpreter came out it became very useful. Like it rarely makes a compile error and when it does it often fixes it with no further issues. The code it writes is solid and it has even been able to write multiple, interacting scripts with singletons, etc to do all sorts of more complex things in Unity. It has saved my so much time I am blown away. Some of these scripts are 200-300 lines. Beyond 300 it seems to have many issues though al really only good for the smaller stuff, which is mostly what Unity tends to be.
It is also amazing as feeding it error logs and having it tell you the bits that matter and why. Everyone should be using it for this at a minimum.
I love it, but look forward to the day where it is in my Unity project editor and is able to see all and address all the ridiculous and mundane issues that consume far too much of my time and other developers time. Just finished implementing AssetBundles with it, which triggered many of my scripts needing to be updated, which it did in just a few seconds each. Amazing.