this post was submitted on 18 Jul 2024
151 points (92.2% liked)

Asklemmy

43905 readers
1115 users here now

A loosely moderated place to ask open-ended questions

Search asklemmy ๐Ÿ”

If your post meets the following criteria, it's welcome here!

  1. Open-ended question
  2. Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
  3. Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
  4. Not ad nauseam inducing: please make sure it is a question that would be new to most members
  5. An actual topic of discussion

Looking for support?

Looking for a community?

~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~

founded 5 years ago
MODERATORS
 

I guess this could have just been a shower thought as well...

you are viewing a single comment's thread
view the rest of the comments
[โ€“] averyminya@beehaw.org 2 points 4 months ago

I feel like it's the perspective that matters? Yes, we go through life seeing "higher resolution" in real life, but recreating this through pixels on a screen is a different medium. Going even further, if we take the next step and look at VR, suddenly we have real life competing with something that was previously unable to be experienced (more than once, at least.). Like, you can get a lightweight experience of what it's like to fall off of a tall building. We can do it in real life. We can do it in a 2D/3D game. And we can do it in VR. The "real" feelings we get of this happening in reality aren't quite the same as they are in VR, although it comes close, and likewise aren't the same in monitor gaming, but again can come close. Our brains are interesting that way. My stomach is able to drop when falling from tall heights in games, despite in real life not actually being falling, or even moving in the slightest.

So I think it comes down to it being the medium and what it's presented with.