this post was submitted on 20 Jul 2024
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Despite the massive amount of comments here, I still don't see anyone talking about my personal issue with PvP here.
It's ranked matchmaking. In order to keep things working at all, you have to pair players with players of a similar skill. And this means that fundamentally you don't get a sense of progression besides an MMR ranking. Your win rate will always be roughly 50%, unless you either smurf, or become the literal best in the world. Compare that to tough PvE games, like Doom Eternal, or a brutal platformer, where you can raise your difficulty, beat stuff you could've never beaten before, and generally see your progression. Heck, if you want to relax, just put the difficulty back or crush some earlier levels. I love to go back and learn to speedrun some of my favourite platformers, and that feels awesome. Games like Souls are also great at this, when you have to explore an earlier area and the enemies are just... so easy and satisfying to roll through. Or moments like in Sekiro, when you go into NG+ or just start a new playthrough and crush Genichiro on the first encounter.
And this whole thing is just.. so fundamentally necessary for PvP to work, you can't let new players get utterly crushed by veterans, so it's not something anyone is going to "fix". But I'm not hopping onto an endless treadmill that's never going to give me a sense of mastery. Especially not with so many other fantastic games out there I want to check out.
I dispute the premise that SBMM is a fundamental requirement for PVP to work, though obviously it's become intertwibed with the genre that a game choosing not to use it is going to have a more difficult go of it to onboard folks.
There was a time before SBMM after all. A time of server browsers, admins with chips on their shoulders, GameSpy, and "unofficial" map rotations and rules.
Now, for about a billion different reasons, this model is not going to make a comeback and become king again. But, I just wanted to mention that MM is not as "fundamental" as your comment indicated.
Yeah, very fair. I do think it's essential for the modern scale, and to be constantly on boarding new players, so I don't think it's going anywhere, but there was certainly a time where we could live without it. I used to love playing unreal tournament with the same friends regularly, and that was much closer to what I enjoy, as I could see myself getting better, even if the skill gap between us was obvious and I never really had a "fair" game.
The games I honestly think have the best chance of beating this are battle royales, where you could probably throw caution to the wind and matchmake fully randomly, or by throwing a set percentage of each MMR bracket into the same lobby, and still have players who can achieve a reasonable amount of success due to luck and who they find to fight and when.