this post was submitted on 24 Jul 2024
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Pixel Dungeon

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I swear this game has vendettas.

Chose to invest in attack, and hold out for better armour, and paid for it.

Armour first and always.

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[–] CrayonRosary@lemmy.world 1 points 3 months ago (1 children)

I ascend successfully nearly every time I beat Yog, and I have the 3-challenge badge. On this phone I have a 29.9% win rate. (62 wins in 207 games). Just trying to establish my skill level. I'm not the best player, honestly, but I mean it when I say you really don't need more than +4 Scale armor. There are a million ways to mitigate damage in this game, and you don't need to stand there just trading blows with monsters most of the time.

The only time I upgrade armor past +4 is when playing some meme build or berserker, and that's almost never.

There's always a tradeoff between dealing damage and absorbing damage. If you could one-shot every enemy, never miss, and always hit first, you would never need armor ever. But that's not realistic, of course. But I find that a +8 to +10 weapon, +4 armor, and a good mix of rings and wands is all you need. And I usually end the ascent with a ton of health potions still in my bandolier.

(That grim trap was fucking dumb. Randomly hit it with a wand of blasting and it killed me from half health. On floor 24!)

[–] Track_Shovel@slrpnk.net 1 points 3 months ago (2 children)

Wtf with the grim trap. Brutal. Never seen one yet.

I'm not saying you're a bad player; just saying I've not had nearly the luck with low ranking armour; how are you mitigating damage? Legit question.

[–] CrayonRosary@lemmy.world 2 points 3 months ago* (last edited 3 months ago)

As duelist, weapon abilities like bleed and walking away, scimitar for more accuracy, quarterstaff for evasion, shield when you can't avoid ranged attacks or ripper leaps, etc. Heavy Blow on hammer and hand axe make the enemies miss a lot. I'll use these sorts of weapons as a secondary one and them some heavily upgraded weapon for damage. With Twin Upgrades on a champion, these weapon abilities last for many turns.

Other than that, never fighting more then one enemy at a time. Almost never getting hit by ranged enemies. But, yeah sometimes you're just going to have to stand and wail on an enemy, and that's where a +10 weapon wins. If you can kill them in 2-3 hits, you won't take too much damage. Sometimes you get very unlucky RNG and miss a whole bunch of attacks in a row, but that's what healing potions are for. If I run low, I make a Recycle spell and try to roll some more. Once in a while I need to.

Wand of Regrowth is amazing for blocking line of sight to ranged enemies, for instance, and rooting one enemy while you kill another. And you should make liberal use of your armor ability, whichever it is.

[–] CrayonRosary@lemmy.world 1 points 3 months ago

Oh, and most importantly, abuse surprise attacks whenever you can. Like, you can walk circles around a patch of grass, or a single-tile column, so that none of your own attacks miss, but the enemy can still miss.