this post was submitted on 10 Jul 2023
2 points (100.0% liked)

The Long Dark

113 readers
1 users here now

(swiped from reddit's /r/thelongdark for now)

The Long Dark is a first-person survival video game developed and published by Hinterland Studio. The player assumes the role of a plane crash survivor who must survive the frigid Canadian wilderness after a global disaster disables all electronics. Welcome to our community!

Banner alt-text: Stone Church in Desolation Point, during an aurora. The moon hovers large, low in the sky. A fire crackles under the ruined wall of the church. The displayed health bar is distressingly low.

Other TLD Communities

founded 1 year ago
MODERATORS
 

Here's a perennial favourite: what features would you like added to the Long Dark, or what features would you like to see simplified or removed entirely?

(This is a decathread because we are too small to have megathreads yet)

(This might end up being my own personal gripe thread, so buckle up)

you are viewing a single comment's thread
view the rest of the comments
[–] Lemmylefty@lemmy.world 1 points 1 year ago

Yeah, I’m the same way. I’m happy with most of vanilla TLD because I can see how gameplay is balanced with intuitiveness, buuuuuut there’s something a bit silly about having 14 oil bottles that you can’t merge.

I would have done it as a board

Oh sure, like a board from that adjacent warehouse to the roof of the workshop? That could work, and it’d be easier to implement than a rope bridge.

The gap between the main pier and the workshop has always bugged me: there’s no way a timberwolf couldn’t jump that gap, so maybe extend the gap some more as well?

I don’t see how car horns would work without electricity

I forgot about that, lol. XD

I like the multiple uses idea. Maybe something like the flashlight wherein the aurora charges it up but there’s a limit? It could either be total usage or days since the aurora, which forces you to remember that detail. You’d want some sort of external indicator it was charged, but not headlights as in an aurora. If it was JUST the internal lights, would that be too subtle, or would that reward careful players?

If it broke a timberwolf pack’s morale that could be lifesaving.

I had another idea: customizable in game maps.

I tend not to use the rock caches, since most of the time there are containers and landmarks everywhere, but the plethora of rocks to build the caches suggests another option: drawing trails. Click and hold both mouse buttons/3rd button and that indicates the beginning of a trail that either ends when you run out of rocks or when you release the button. Then it shows up on your map as a drawn line, letting you mark up your map in the way you tend to travel.

Something like that would keep me from checking the wiki all the time…