use homomorphism and apply it to everything:
interface Profitable {
exploitable() --> bool
can_organize() --> bool
}
let profitables: list[Profitable]
for entity in all_things_on_earth {
if entity.exploitable && !entity.can_organize {
profitables.push(entity)
}
}
profit += sell(exploit(profitables))
capital += buy_all_you_can(profit) - (buy_politicians(profit))