this post was submitted on 12 Sep 2023
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Starfield

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[–] 8ender@lemmy.world 13 points 1 year ago

Article wildly exaggerates what the developer found here. Follow the link to the actual pull request. Couple percent improvement at best.

[–] FuglyDuck@lemmy.world 12 points 1 year ago (2 children)

I'm guessing having.... more than a thousand people work on it for over a decade... probably... didn't really help matters. just a guess.

[–] emptyother@programming.dev 19 points 1 year ago

Probably a lot fewer that works on the actual engine. And of them, none of them might be a DirectX 12 expert. Thats just what happens in real life sometimes.

Meanwhile there will probably be quite a few DirectX12 experts who play games as hobby, and have the know-how and a few hours to look at the problem.

[–] dylanTheDeveloper@lemmy.world 3 points 1 year ago* (last edited 1 year ago)

Look I was taught and told that optimisation should be done at the end of development because if you refracter code to optimise it then there's a chance that breaks something else and after continuing development the code you 'optimised' will end up being refractored again anyway (and probably end up less optimised).