this post was submitted on 13 Sep 2023
95 points (98.0% liked)

PCGaming

6477 readers
5 users here now

Rule 0: Be civil

Rule #1: No spam, porn, or facilitating piracy

Rule #2: No advertisements

Rule #3: No memes, PCMR language, or low-effort posts/comments

Rule #4: No tech support or game help questions

Rule #5: No questions about building/buying computers, hardware, peripherals, furniture, etc.

Rule #6: No game suggestions, friend requests, surveys, or begging.

Rule #7: No Let's Plays, streams, highlight reels/montages, random videos or shorts

Rule #8: No off-topic posts/comments

Rule #9: Use the original source, no editorialized titles, no duplicates

founded 1 year ago
MODERATORS
top 9 comments
sorted by: hot top controversial new old
[–] dingleberry@discuss.tchncs.de 17 points 1 year ago

Unity: there are one too many game engines.

[–] popemichael@lemmy.sdf.org 14 points 1 year ago (1 children)

"We see that you're successful, and we demand to drain you dry"

That's not a very good strategy if they want to keep companies successful and using their engine.

[–] Wrench@lemmy.world -2 points 1 year ago (2 children)

I thought their cut of sales have always been like that. It's free until you've sold X units, and then the pricing tiers start.

Aka, low barrier to entry to get devs on the platform, and then they make their money when you're (relatively) successful.

Game engines are very difficult, and require a lot of support to keep up with hardware, industry changes. This pricing seems more than fair. Writing your own game engine from scratch will add way more than 30% to the dev cost.

[–] ezures@lemmy.wtf 8 points 1 year ago

Its not a problem if it's a cut of sale price, but for every installation (or in webgl games every time someone streams it) which the devs don't even get compensation? So if someone wants to play on multiple devices the cost for developments go up? They don't even host it, why would the game devs pay for them? They already paying them from sales price, and most likely a subscription fro unity pro (and they conveniently dropped the cheapest tier, so you need to pay even more for the same benefits) so it really seems like just a new tax for extra the revenue. This send like a really good way to chase away any developer.

[–] popemichael@lemmy.sdf.org 2 points 1 year ago

They make huge amounts at the asset store

This is more them double dipping than anything

[–] Pfnic@feddit.ch 12 points 1 year ago (1 children)

It's moments like these I wish Godot was more established

[–] Chariotwheel@kbin.social 11 points 1 year ago

I mean, with this moment, your wish might come true. People starting new projects will probably think a lot harder where to go.

[–] Steeve@lemmy.ca 1 points 1 year ago (1 children)

Can't wait to see this article 50 more times today reposted to more instances and communities because I didn't get enough of it yesterday when it was the only story on my feed over and over again