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Game development engine Unity has U-turned on some parts of its hugely controversial plan to enforce fees on game creat…

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[-] WheeGeetheCat@sh.itjust.works 50 points 9 months ago

Unity had made their plans clear. Whether they backtrack a bit now or not doesn't matter. We know what direction they are heading: squeeze more money out of indie devs

[-] gravitas_deficiency@sh.itjust.works 26 points 9 months ago

The controlling shares of Unity are held by a trifecta of private equity and venture capital organizations. That’s why this is happening. It’s a classical presentation of the (short-term) profit über alles enshitification cycle.

[-] stopthatgirl7@kbin.social 17 points 9 months ago

And seeing as how the CEO sold 2000 shares just days before this announcement, short-term profit really is all they’re in for.

[-] Amaltheamannen@lemmy.ml 6 points 9 months ago
[-] stopthatgirl7@kbin.social 15 points 9 months ago

The insider transaction history for Unity Software Inc shows a clear trend: over the past year, there have been 49 insider sells and no insider buys. This could be a red flag for potential investors, as it suggests that those with the most intimate knowledge of the company's operations and prospects are choosing to sell their shares

[-] eestileib@sh.itjust.works 1 points 9 months ago

Ehh, the top folks at Google were all selling their maximum-permitted amount every window they got for a decade and the stock held up.

You typically don't need to buy shares as an insider, the company just prints more gambling slips -- er, I'm sorry, non-transferrable stock options -- and hands them out.

[-] sugar_in_your_tea@sh.itjust.works 0 points 9 months ago

Or it just means they see it as compensation and are selling for taxes and expenses, not because they are worried about the long term direction of the company.

[-] ABCDE@lemmy.world 8 points 9 months ago

It's best part of $80k, it's still money made from insider trading.

[-] sugar_in_your_tea@sh.itjust.works 0 points 9 months ago

No, it's probably just being sold to pay taxes.

[-] ABCDE@lemmy.world 2 points 9 months ago
[-] sugar_in_your_tea@sh.itjust.works 1 points 9 months ago* (last edited 9 months ago)

Yes, but it doesn't rise to the level of "insider trading," which means using internal-only information to make trading decisions. If they sell these stocks regularly, on a schedule, in the same quantity, it's not insider trading.

And that's exactly what they're doing, you can see their trades, and they're consistent for about the same amount. So they're not trading because of changes going on internally, they're trading based on a schedule, probably because they need cash flow for some reason. My guess is taxes for their stock compensation.

[-] sickday@kbin.social 11 points 9 months ago

That's correct. Even with this backtrack, it's a safe bet that they'll likely re-introduce this same policy with different wording once they believe their consumers have calmed down.

[-] nanoUFO@sh.itjust.works 5 points 9 months ago

Yeah it's like knowing the foundation is structurally unsound and still deciding to build a house on it hoping it won't get worse. It will.

[-] Zombiepirate@lemmy.world 40 points 9 months ago

Not nearly enough though.

They're still exploiting their customers who've been developing products based on a completely different fiscal agreement; you can't just change engines after years of work.

[-] KoboldCoterie@pawb.social 29 points 9 months ago

The worst isn't even people currently developing things - it's developers who already have released products. Imagine if you released something like, over the summer, for example. You've been paying the current revenue share, and will continue to do so until Jan. 1, then you'll start paying the per-install fee. So you're paying twice for the same customers' purchases.

[-] conciselyverbose@kbin.social 17 points 9 months ago

I really feel like they're going to lose a lawsuit on that.

Unilateral contracts don't have unlimited power and "we can blanket change what we want to charge you on games already made" doesn't seem like it's going to be enforceable.

[-] KoboldCoterie@pawb.social 8 points 9 months ago

Exactly - as others have pointed out, if they can do this, what's stopping them from raising it to $1 per install, or $100?

[-] Koen967@feddit.nl 25 points 9 months ago

From games as a service we went to game engine as a service. What is the next step? C++ as a service?

[-] LoafyLemon@kbin.social 23 points 9 months ago

C++ rebranding as €++ 🤑

[-] stopthatgirl7@kbin.social 10 points 9 months ago

Don’t give them ideas.

[-] maynarkh@feddit.nl 4 points 9 months ago

There absolutely were non free language compilers at some point. If we hadn't had tjings like GCC, it'd be a different world.

Just look at Apple, they always asked money for XCode.

[-] ChickenAndRice@sh.itjust.works 1 points 9 months ago

More like oxygen as a service at this rate

[-] Cqrd@lemmy.dbzer0.com 18 points 9 months ago* (last edited 9 months ago)

There’s no way they can stop install bombings. There’s gonna be something that they rely on that can be changed somehow, and even if they find a way to perfect it, how could any developer trust that it’s flawless?

This is bad even if everything did work and everything was flawless. They’ve wrecked their trust here.

[-] NOT_RICK@lemmy.world 13 points 9 months ago

They’re idiots for this policy. You alienate your devs, you ruin your platform.

[-] Saledovil@sh.itjust.works 4 points 9 months ago

Most businesses get ruined if you alienate your customers. The exception would be monopolies.

this post was submitted on 13 Sep 2023
107 points (94.2% liked)

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