this post was submitted on 13 Sep 2023
10 points (100.0% liked)

Hacker News

3871 readers
3 users here now

This community serves to share top posts on Hacker News with the wider fediverse.

Rules0. Keep it legal

  1. Keep it civil and SFW
  2. Keep it safe for members of marginalised groups

founded 1 year ago
MODERATORS
 

There is a discussion on Hacker News, but feel free to comment here as well.

top 1 comments
sorted by: hot top controversial new old
[–] autotldr@lemmings.world 1 points 1 year ago

This is the best summary I could come up with:


That goodwill has now been largely thrown out the window due to Unity's Tuesday announcement of a new fee structure that will start charging developers on a "per-install" basis after certain minimum thresholds are met.

The newly introduced Unity Runtime Fee—which will go into effect on January 1, 2024—will impose different per-install costs based on the company's different subscription tiers.

Outside of those countries, an "emerging markets rate" ranging from $0.005 (for Enterprise subscriptions) to $0.02 (for Unity Personal users) will apply after the minimum thresholds are met.

This is a major change from Unity's previous structure, which allowed developers making less than $100,000 per month to avoid fees altogether on the Personal tier.

Larger developers making $200,000 or more per month, meanwhile, paid only per-seat subscription fees for access to the latest, full-featured version of the Unity Editor under the Pro or Enterprise tiers.

"Gloomwood will definitely be my last Unity game, likely even if they roll back the changes," developer Dillon Rogers wrote on social media.


The original article contains 506 words, the summary contains 168 words. Saved 67%. I'm a bot and I'm open source!