this post was submitted on 07 Aug 2024
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Shadows of Doubt

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!shadows_of_doubt@lemmy.ca

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%USERPROFILE%\AppData\LocalLow\ColePowered Games\Shadows of Doubt

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Hey folks, we have a bunch of improvements and fixes going live today. Thank you to those who tested it out on experimental first and gave important feedback!

  • More memory footprint optimizations

  • City data and save game size reduction*

  • Guest passes will grant you access to echelon zones

  • Investigating a stolen item on an echelon floor will grant you with a guest pass, enabling you to legally explore the floor’s communal area.

  • Some tweaks to red-level trespassing zones

  • You can now navigate the menu with the gamepad stick

  • New skip control prompt for cut scenes

  • Empty input fields for save games, cases etc are now not allowed

  • Fixed: The game saved cities with the wrong file name if you renamed them from within the map editor*

  • Fixed: Possibility of a basement area for a building contained a power room area which was too small to spawn a telephone router*

  • Fixed: Some alignment/scale errors for keyboard control glyphs

  • Fixed: Sometimes when the player took photos within air ducts, the ducts weren’t visible

  • Fixed: (At least one) occurrence of citizens floating through the air

  • Fixed: Commercial coffee machine was spawning in weird places*

  • Fixed: Citizens floating while sleeping on bedrolls

  • Fixed: Citizens didn't sleep in the correct position when sleeping on the right side of a double bed

  • Fixed: Top of wooden fence featured an missing mesh face

  • Fixed: Some very small inconsistencies when generating two cities from the same seed

  • Fixed: Opening the player’s character in an evidence window would cause an internal error

  • Fixed: Text in popup messages could appear too small

  • Fixed: Selecting a new perpetrator from your evidence board would not update the arrest resolve question properly

  • Fixed: Certain murder resolve questions not working properly when loading a save game

  • Fixed: Some first person model animation oddities

  • Fixed: Telephone door’s glass did not move properly with the door frame

  • Fixed: CCTV tower no longer can spawn backing onto another street objects (preventing access to its terminal)*

  • Fixed: Street names no longer being overwritten when customizing streets in the city editor. (Thanks to the patience of one discord user. 🙌)

  • Fixed: Fixed some sympathetic bugs caused by city editor UI not updating properly when clearing existing city data.

  • Fixed: AI pathing edge-case prevents citizens from spawning at their saved position and being unable to move.

  • Fixed: Edge cases of having way too many blood spatter objects spawned

  • Fixed: Repeating or confused objectives when you had multiple jobs open on different stages

  • Fixed: A very rare RNG bug that could freeze the city generation process

  • Fixed: The player now will get crushed if they are pressed against the top of an elevator shaft by the elevator

  • Fixed: Upon loading a game, the décor edit button was only displayed if you left and re-entered a relevant address

  • Fixed: String display issues on cruncher apps when language is not set to English

  • Fixed: Removed some instances of ‘DNT’ appearing in non-English languages

* Requires a new city generation to appear/spawn/see

Any issues please let us know and do join the Discord to get involved in the conversation

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