this post was submitted on 26 Sep 2023
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my biggest issue was the bullet sponging and totally unbalanced combat, youd either be a god that couldnt die or someone who has to land 50 headshots with a sniper rifle to kill someone

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[–] GenXcisGuy@beehaw.org 2 points 11 months ago

I played it when it first came out and returned it. With update 2.0 and the game on sale, I gave it another go.

I’m really enjoying the combat. I’ve built a character around Reflex and Cool, so my silenced pistol one shots standard enemies, and my throwing knives can one shot beefier guys so long as they’re not aware of me. I specced into Reflex for the dodge/air dodge mechanic.

Maybe on harder difficulties, the enemies become bullet sponges, but most targets die before I need to reload.

[–] givesomefucks@lemmy.world 2 points 11 months ago (1 children)

Well, your biggest issue is easily fixed by adjusting the difficulty...

I started playing again for 2.0 on hard, and most enemies went down with a single sniper headshot. The ones who didnt were the ones where they had a split health bar, so it was easy to tell if it would.

[–] jackpot@lemmy.ml -2 points 11 months ago (1 children)

play on too easy a difficultly and ai gets dumb as bricks and you become god, the problem is balancing.

[–] givesomefucks@lemmy.world 1 points 11 months ago (3 children)

I mean, hard isn't low difficulty...

I haven't tried the hardest, but I doubt normal enemies take more than two headshots with a sniper.

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[–] ben@lef.li 1 points 11 months ago

Might be a bit too early to be the judge of balancing since it has been just a few days. But for now all I can say is it looks promising.

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