this post was submitted on 09 Aug 2024
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Every time people lament changes to the lore that amount to "not every member of species X is irredeemably evil" and claim the game is removing villains from it, I think how villains of so-caleld evil species fall into two cathegories: a) bland and boring and b)have something else, unrelated to their species going on for them, that makes them interesting.

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[–] bear@lemmynsfw.com 4 points 1 month ago

Your game, your rules. That's the beauty of it. I make everything up as I go along.

[–] TheReturnOfPEB@reddthat.com 4 points 1 month ago (1 children)

Deekin is a great example of how an evil species (Lawful Evil Kobold) can make a great narrative.

[–] trashgirlfriend@lemmy.world 5 points 1 month ago

I don't think you necessarily need to have a whole species be one alignment for it.

Just having the culture of a specific community aligned a certain way (ideally with a reason) is more interesting than "all x do bad stuff because they're bad and they like badness."

[–] WitchHazel@lemmygrad.ml 4 points 1 month ago

I tried to run a goblin sympathy campaign and they just did genocide so

[–] Thyrian@ttrpg.network 3 points 1 month ago

Mindflayers are definitly evil (from humanoid perstective) because of their species. They eat and bread brains. And they are interesting.

[–] Wilzax@lemmy.world 2 points 1 month ago

Someone needs to play Call from the Deep

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