this post was submitted on 10 Aug 2024
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[–] atro_city@fedia.io 35 points 3 months ago (2 children)

Ross is right, if you don't propose an alternative and don't actually try to do anything to bring that alternative to the public, why don't you just fuck off?

[–] ngwoo@lemmy.world 4 points 2 months ago* (last edited 2 months ago) (1 children)

I think the most realistic alternative is to just have an 'earliest end-of-life date' plainly visible at the time of purchase. Keeping these games online forever isn't feasible, but shutting down something people paid for with the expectation of continuous service isn't good either. Just make it clear how long the developers WILL support the game for, at the very minimum, and let people make their decision based on that. And mandate refunds for any live service game that doesn't last as long as promised.

[–] Vipsu@lemmy.world 9 points 2 months ago

Signed this few days a go.

Many games already do this and I would like to give honorary mention to NeocoreGames who have done this to their Van Helsing and most recently with Warhammer Inquisitor. Latter one just recently got offline support with all past seasons playable.

I dont think its unreasonable to require even live services or mmos to have robust end-of-life plan that quarantees customers that the game will remain playable in some form or another.

[–] Eggyhead@lemmings.world -1 points 3 months ago* (last edited 3 months ago)

I do not think developers should be compelled to add single player modes to multiplayer games, but I do think that server software should be open sourced as a multiplayer game is shuttered. I believe the studio is entitled to royalties if a server host is profiting from their discontinued game, but I also think that servers for discontinued games should be allowed to be run as nonprofit, charging only as much as necessary to keep the server active and healthy, and not be charged royalties.

I say this having not watched any discussion on the topic, nor knowing anything about how any of this works.