I would assume that a success on Identify Magic on the uncommon+ Spell Scroll would allow the same outcome as the Recall Knowledge Check on a Common Spell would be e.g. they learn what's the spell does.
this post was submitted on 05 Oct 2024
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Yeah that's definitely the most straightforward and intuitive option. It's what I thought it might be until I read the rules closer.
The closer read of the rules ("Success For an item...you get a sense of what it does") leaves me with what I think could be a really cool dramatic bit of storytelling if they don't know exactly what the spell does, but do know roughly what it does.
Since Identify Magic is a Secret action, I prerolled the Arcana roll for the player I'm expecting to try to identify the scroll, so I could plan a misdirect on the spell if they critical failed. As it happens, they got a natural 20, so the question is kinda moot, though it's something that may come up again so I'm still curious about how it should be played.