this post was submitted on 17 May 2024
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Raycasting and overlay materials (assets.toots.matapacos.dog)
submitted 6 months ago* (last edited 6 months ago) by PorkrollPosadist@hexbear.net to c/gamedev@hexbear.net
 

About a week ago I began a futile effort to create a clone of KSP-RP1 in Godot, with blackjack and hookers. Figured I'd start with procedural geometry like cones and cylinders, because if I get stuck on that then I can completely forget about quad-tree LOD planets where you can zip from human scale to orbit in realtime. Slowly working towards a 'craft editor,' but the entire thing is a pile of hacks already.

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