this post was submitted on 10 Oct 2023
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[–] GenderNeutralBro@lemmy.sdf.org 14 points 11 months ago (2 children)

Never heard of this before. How's it compare to Godot?

[–] Hadriscus@lemm.ee 13 points 11 months ago (1 children)

It's a fork/continuation of Lumberyard, itself a fork/continuation of CryEngine. That's all I know

[–] ExLisper@linux.community 6 points 11 months ago (1 children)

Lumberyard

I was wandering what happened to it. I saw it at some game conference years ago. It was being promoted by Amazon as Unity alternative with better twitch integration. That was like 6 years ago and it looked solid (like you could actually build games in it, not just some early alpha) but I never heard about it since. So they abandoned and open source it? Interesting.

[–] Hadriscus@lemm.ee 2 points 11 months ago

Yep, that's my understanding. It seems to be the ideal future for abandoned projects like these. One can only wish XSI -and many others- had the same fate

[–] jlow@beehaw.org 11 points 11 months ago

Well since this is somehow (according to them) the ONLY OPEN SOURCE GAME ENGINE I guess this one wins? Jokes aside: I watched a video about this today where the main new feature (instance variants) just didn't work. And that is apparently not the first time this happened. Quite embarrassing since this has (according) to the video financial backing of huge companies (Amazon etc).

[–] autotldr@lemmings.world 5 points 11 months ago (2 children)

This is the best summary I could come up with:


It has pretty wide industry support with backers including Amazon AWS, Epic Games, Huawei, Intel, Microsoft, oppo, Heroic Labs, Red Hat and plenty more.

Use script canvas for small graph nodes to handle simple arithmetic operations

The document property editor allows tools creators to use data to create their UX rather than having to write the code or understand QT and filtering

Easily and quickly publish content without the command line using automation improvements for installation

This newest release introduces a variety of visual and performance improvements to the rendering system:

Curiously, in their release blog post they included a quote from Lars Gleim a Senior Research Engineer at Huawei who said that O3DE is "the only really open game engine out there, and it’s the only fully open source, royalty-free solution that exists at this time".


The original article contains 373 words, the summary contains 137 words. Saved 63%. I'm a bot and I'm open source!

[–] Diabolo96@lemmy.dbzer0.com 33 points 11 months ago (1 children)

Lars Gleim a Senior Research Engineer at Huawei who said that O3DE is "the only really open game engine out there, and it’s the only fully open source, royalty-free solution that exists at this time".

Godot ?

[–] Killercat103@infosec.pub 32 points 11 months ago (1 children)

That quote is so wrong and misleading its hillarious.

[–] RickyRigatoni@lemmy.ml 6 points 11 months ago

I genuinely completely lost interest just from that.

[–] YurkshireLad@lemmy.ca 21 points 11 months ago

“the world’s first high-fidelity, real-time, open source 3D engine.”??

Really??

[–] wiki_me@lemmy.ml 4 points 11 months ago

It has pretty wide industry support with backers including Amazon AWS, Epic Games, Huawei, Intel, Microsoft, oppo, Heroic Labs, Red Hat and plenty more. O3DE is based upon Amazon Lumberyard (itself based on CryEngine), which AWS contributed that's now under the Linux Foundation banner.

Project seems to be slowly dying , look at it's commits and contributors graphs when compared to godot.