This is extra funny because Elden Ring's diverse player build options means that it has the most adjustable difficulty curve of any FromSoftware game. Holding up Elden Ring completion specifically as any kind of bar to surpass is laughably naive.
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That's the key. If you:
- summoned
- used spirit ashes
- used ashes of war
- used sorceries
- used incantations
- levelled up
- drank a flask
- opened the map
- used a weapon
- used a controller or a mouse/keyboard
- opened the menu
- used your hands
You didn't beat the game.
I've never touched any game of this series. If I need to replay a section or fight in a game more than 3 times it annoys me so much, I need to take a break. This often led to me never playing that game again, because only thinking about being stuck at that spot again kills all the fun for me.
In Cyberpunk for example my car got stuck in the middle of nowhere by a glitch and I would have needed to walk for god knows how long to find another vehicle. Needless to say I never played that game again, even though I was not nearly even half way through and liked it up until that point.
Did you not just hit the "summon a vehicle" button that the game gives you to summon one of the many cars the game gives out for free? Cause it's there. I believe they tell you about it during the prologue and it's enabled before then.
Did you just skip all tutorials or something? I'm struggling to understand how on earth you got stuck so bad you ended up quitting the game. Plus, if you're half way through, you have a minimum of 2 vehicles, the starting car and Jackie's bike, if not even more. Wtf were you even doing?
I see a lot of bait like this around, I also see a lot of double standards in gaming.
Yes.
Also just generally better accommodation in general. If a paraplegic guy with control over one finger wants to play Elden Ring, there should be settings to accommodate that. That's not even making it easier; they're already facing much more difficulty in the first place. It's just leveling the playing field.
Saying that it shouldn't just to feel something (I.e. a smug sense of superiority)