Thanks for the summary, OP. I'm not a fan of videos, so that little bit of text is perfect.
I like the push-your-luck mechanic.
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Thanks for the summary, OP. I'm not a fan of videos, so that little bit of text is perfect.
I like the push-your-luck mechanic.
Glad to help! I'm somebody who wishes more videos were blog posts so I totally get it. I tend to enjoy Matt Colville's videos, though.
There's a short summary at https://shop.mcdmproductions.com/collections/the-talent-and-psionics/products/the-talent, with a few excerpts from the PDF (in images, unfortunately), but I felt like in this case the video covered it better.
And yeah, I feel like strain could be so much fun to roleplay, compared to spell slots.
Has anybody tried this while it was in beta? I'm super curious about what the powers are, and what the strain dice rolls look like.
I've bought this and it's so long! 110 pages, of which 70 are the powers. It looks great but in classic MCDM style (Illrigger is super complex) it is hella crunchy.
The list of powers is two and a half pages long on its own
Kineticists. Those are called Kineticists and there's a reason they aren't allowed in most campaigns.
I am a simple dude. I see MCDM, and I upvote.
Also, this reminds me a bit of the Kineticist from Pathfinder 1e. Not a copy at all, just some of the same ideas. Which is cool because I really loved the Kineticist.
I haven't bought or read it yet, but I'm loving the concept. It's got the resource management thing, so it will fit with the other classes in DnD, while still being something different and unique, as I always thought Psionics should be.