Try running top
and reply with the CPU usage while you are losing buffers.
Being a RPi, it might just be a performance issue.
From Wikipedia, the free encyclopedia
Linux is a family of open source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991 by Linus Torvalds. Linux is typically packaged in a Linux distribution (or distro for short).
Distributions include the Linux kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name GNU/Linux to emphasize the importance of GNU software, causing some controversy.
Community icon by Alpár-Etele Méder, licensed under CC BY 3.0
Try running top
and reply with the CPU usage while you are losing buffers.
Being a RPi, it might just be a performance issue.
Yea, it seems to be using 200% CPU.
But I have vo=gpu
though, so I'd thought the GPU would've taken some of the load.
If I am strapped for CPU resources, how do I make it so that MPV buffer or something instead of dropping the audio when this happens? Cause it is strange the even though the visuals are acceptable, it is the audio that fails before the video
If you want to use an OpenGL backend, see https://github.com/mpv-player/mpv/issues/4080
NOTE: I never used mpv, so i'm not really an expert; but please post the logs that are printed to the console when you launch mpv
from the console.
Tried the settings on the GitHub, doesn't seem to work, and it also made the stuttering worse
opengl-pbo=yes
opengl-early-flush=no.
video-sync=display-resample
ok, here you go
For me, mpv
writes a bunch of debugging info to stderr when playing something. Have you seen this output? Can you try running it from the command-line (if you haven't already)?