I always turn that shit off. Especially bad when it's a first-person game, as if your eyes were a camera.
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Don't forget TAA!
Worst fucking AA ever created and it blows my mind when it's the default in a game.
The main problem with these is giving people control of these properties without them knowing how the cameras work in real life.
The problem is that I am not playing as a camera, so why the hell would I want my in-game vision to emulate one?
Chromatic aberration and Motion blur are the absolute most important to turn off right away for me, but DoF is a close second. I don't mind the other stuff.