this post was submitted on 05 Apr 2025
12 points (92.9% liked)

Path of Exile 2

320 readers
8 users here now

Path of Exile 2 is a next generation free-to-play Action RPG from Grinding Gear Games, featuring co-op for up to six players. Set years after the original Path of Exile, you will return to the dark world of Wraeclast and seek to end the corruption that is spreading.


Release date

Early access: December 6, 2024

Buy early access for $30.
If you have spent $480 or more in lifetime purchases in Path of Exile you can gain automatic access.


Platforms


Official links


Prefixes for posts

Certain clients offer filters to make prefixes searchable. Photon (m.lemmy.zip) used for hyperlinks below.


Icon attribution | Banner attribution


If someone is interested in moderating this community, message @brikox@lemmy.zip.


Disclaimer: Community is not affiliated or run by Grinding Gear Games.

founded 8 months ago
MODERATORS
 

I did this thing and looked at poe2 reddit and there the community is melting down.

I so far only had time to play up to level 13, but like it so far because my actions and decisions actually matter in most cases when I fight.

I died often, but (almost) each time I knew what I need to change or get so I cannot yet relate at all to all the tantrums over there.

I belong to those who don't like the late endgame of poe1 or even 2 very much because its too much visually unclear bullet-hell stuff going on, so im personally much in favor of slower less ridiculous and slightly more human-skill based gameplay.

What's the sentiment of the few of us here on lemmy poe2?

top 7 comments
sorted by: hot top controversial new old
[–] JakeBacon@lemm.ee 1 points 1 day ago

I'm enjoying myself, my only complaint is that the early game is still rough. If you get unlucky with gear life gets much harder.

Also, some skills seem like they're not functioning properly. I tried detonating thunder lances with the spear leap and stacking 3 of them with barrage did like 1/2 the hp of a white mob even though it's supposed to be 3x 235% attack damage + the damage of the leap itself.

Right now on my coop character I'm running primal strikes as my main damage output, using voltaic mark and lightning Spear to proc shock. My solo character is a thorns build with shield charge and resonating shield. Both characters are doing perfectly fine. My friend running cold tornados is definitely stronger in the coop run though and the other friend running artillery ballista is also doing well.

[–] tuxicoman@jlai.lu 2 points 2 days ago (1 children)

I'm glad they kept their vision on slow combo based combat. Otherwise they would throw under the bus all the nice animation and different attack pattern they developped on each monster. I hoped they would reduce the monster move speed and make them a bit more deadly so that play positionning matter more. Some mobs already play thar well : the sorceress with the read area marker ib the first area, the knight with the shield sending a green projectile on hit in the mausoleums..

0.2 launch was rockandroll on the technical side. I couldn't play on AMD gpu until 6hours after launch. This hurted their reputation, despite technically being fine. (Firsr cohort reported issue, fix deployed super fast)

[–] SunshineJogger@feddit.org 1 points 2 days ago

Yep. I really like methodical progress and skill combinations too.

Some are perhaps a bit too forced like the payoff "currency" generation of a few of them, though overall it's nice.

[–] Zulu@lemmy.world 3 points 3 days ago (1 children)

Reddit melts down after every release. Idk if thats indicative of bad launches every time, or if we've just trained reddit to moan every time something new happens.

I myself couldnt play much last night due to that crash that they fixed 5hrs~ after launch (which tbf is pretty quick) so i figured id just call it a night and instead enjoy my time this weekend on it.

Huntress / spear skills felt fun and fast, but a little weak. (They apparently already nerfed a ton of hp off early mobs)

I definitely enjoy the slower leveling pace more than endgame (at least last patch)

If poe1 had WASD controls id enjoy it more too i think.

Either way, love PoE(1&2). Its such a refreshing game compared to a few other aprg's. Probably closest to scratch the impossible itch of nostalgia-brain diablo2.

[–] SunshineJogger@feddit.org 2 points 3 days ago (1 children)

Agree.

My worry is that if ggg were to take the massive rants in reddit and their own forum as user feedback basis, poe2 would soon lose the freshness and turn into poe1 with extra steps.

As much as I value user feedback in general, I hope Jonathan will stick to his vision on this and rather cater poe1 and poe2 towards different target groups.

Right now it feels like poe1 players are venting their anger at not getting more poe1 content in a sort of brigarding manner.

[–] crusa187@lemmy.ml 2 points 3 days ago (1 children)

Don’t worry too much about that, a few years ago Reddit went way off the deep end over some changes in poe1 and resorted to personal attacks against the devs and all sorts of wild vitriol. It was so bad that GGG actually made a special post about how hurtful and unproductive it was, and that even though they greatly value community feedback and interaction that the incident would force them to take a few steps back. And they noticeably did step back afterwards, including with the retirement of one of the great community managers of all time Bex (allegedly not related to the incident).

So yeah, they are taking Reddit with at least a few grains of salt. It’s all good.

[–] SunshineJogger@feddit.org 1 points 2 days ago

Oh, good to know. Thx. :)