this post was submitted on 07 Nov 2023
412 points (100.0% liked)

196

16228 readers
24 users here now

Be sure to follow the rule before you head out.

Rule: You must post before you leave.

^other^ ^rules^

founded 1 year ago
MODERATORS
 
top 11 comments
sorted by: hot top controversial new old
[–] blackluster117@possumpat.io 30 points 10 months ago

One day, this image will be in the slide deck for a CS class, if it isn't already. That's the kind of thing that keeps me going.

[–] zzx@lemmy.world 15 points 10 months ago (1 children)

Don't forget the geometry shader for special vertex manipulation

[–] kotauskas@lemmy.blahaj.zone 8 points 10 months ago

no one uses those, especially in Vulkan 'cause it has mesh shaders

[–] Ozzy@lemmy.ml 11 points 10 months ago
[–] SkySyrup@sh.itjust.works 11 points 10 months ago (1 children)

that’s a lot of effort for a meme, I applaud

[–] Smorty@lemmy.blahaj.zone 8 points 10 months ago

Don't tell anyone, but I think it's a repost

[–] Viking_Hippie@lemmy.world 5 points 10 months ago

I'm just waiting for the death pinch 🤷

[–] Draconic_NEO@lemmy.dbzer0.com 4 points 10 months ago (1 children)

Well... That's not good...

Can anyone help explain what went wrong here? I'm not super familiar with Graphics programming.

[–] blackluster117@possumpat.io 1 points 10 months ago (1 children)

The depth buffer is a parameter used to help determine which objects are covering up other objects so that only what should be visible is rendered. Crazy visual artifacts (or glitches) can occur when this isn't configured properly.

[–] Hazmatastic@lemm.ee 1 points 10 months ago

TIL what was going on when I was playing Thief and my MC kept being rendered in front of everything in cutscenes. Depth buffer was fucked up

[–] Gabu@lemmy.world 2 points 10 months ago

This joke has so many levels it could be a Mario game.