@Jtmoriartywriter @pf2general @dnd @rpgmemes This looks fun! Going to have to do give these a go.
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@proflysun @pf2general @dnd @rpgmemes let me know if you get a set, I'll let you know how the dungeon goes wheb I run it.
Atm party is facing an undead shipwrecked dwarf crew (they're friendly, but the darkest corners of their ship is not), then I'm looking st Drow and Ratfolk dungeons.
Unsure how they'll look, but the ratfolk will be 2 tribes, the clean folk who live in cities and the dirty brutish rats who create the bad reputation all ratfolks are plagued with.
Hi there! Your text contains links to other Lemmy communities, here are correct links for Lemmy users: !rpgmemes@ttrpg.network
Hi there! Your text contains links to other Lemmy communities, here are correct links for Lemmy users: !rpgmemes@ttrpg.network
Hi there! Your text contains links to other Lemmy communities, here are correct links for Lemmy users: !rpgmemes@ttrpg.network
My own reason for staying DM so long was that I had such a hard time trusting that the other DMs wouldn't "cheat" (YMMV what "cheating" means as a DM). Finally I found some ways to talk about that in a clearer and less misunderstandy way.
Awesome map, btw! I have the dungeon cards from them.
@Sandra @dnd cheers enjoy, feel free to use the map. At first i tried doing each dice face on a 2x2 but that didn't work. A 3x3 grid is better and allows for the 8 exits on each face (2 each direction, up to the roll to make "rooms" that connect etc.
As for gm cheating, I offer to give rules if the other gm asks, otherwise I shut up and let them run the game. I recall about 99% of the useful rules (environment no one remembers haha) and only for pf1. Any other system I'm happy to go to round the table of situation x, get everyones imput and then make a ruling and stick to it, looking up the rules after etc.
Plus the golden rule, have fun, change however you want!