this post was submitted on 19 Jul 2025
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Technology

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[–] rayquetzalcoatl@lemmy.world 19 points 1 day ago (1 children)

Lumping "free software" and "AI" together here makes me think somebody high up in this rag has investment in AI.

Art is accessible to everyone. Art comes in so many forms, and can be enjoyed in so many different ways. Everybody can make art. It won't always be the best thing you've ever seen or heard or experienced, but practice will make anyone better at art. You can do art for free.

Making a robot do art for you is not doing art. That's the robot compiling other people's art and exporting it for you. Nothing valuable, interesting, or human in there any more.

[–] tormeh@discuss.tchncs.de 5 points 1 day ago (1 children)

To be fair, there's a lot of "art" in video games that no other industry would recognize as such. Brick textures. That kind of thing. I'm perfectly okay with using AI for these necessary but unimportant tasks. Same with using stock assets. These assets just have to be good enough for nobody to notice they're there.

[–] rayquetzalcoatl@lemmy.world 10 points 1 day ago

I think we're disagreeing on some fundamental things here. I don't really care what other industries might recognise as art; I care about what I recognise as art.

Brick textures, for example, do have a potentially massive impact on the atmosphere of your game. If you're playing a game set in a city, where there's a lot of brick around, the difference between grimy, slimy, dark brown bricks being everywhere and gleaming white/yellow sandstone bricks is absolutely enormous. That's an artistic choice.

[–] Melonpoly@lemmy.world 8 points 1 day ago (1 children)

Art was always accessible to everyone

[–] etherphon@piefed.world 6 points 1 day ago

Yeah but now it's accessible to people without any creativity of their own or patience to practice and get better with their hands and tools, isn't that great? /s