The Long Dark...
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Absolutely, came here to say this. You can fully turn off what minimal ui there is and it's still playable. They could really get rid of some menus too, like cooking could be a little more drag and drop.
More animations too. Latest patch went a long way, but eg fire starting and the like.
Resident Evil 7 iirc, no hud, health is a wristwatch
This is a perspective I just don't understand, personally. I've seen people get super excited about being able to turn off the HUD in Souls games and then die because they didn't realise they were low on health. I'm sure it can be done well and I'm not judging at all, I just don't get it. I'd rather have a well made HUD (i.e. Not over the top) than nothing. I kinda wish I understood the appeal.
All that said, I am 10,000% in favour of giving users options in all software. So if you can turn the HUD on or off, add or remove details etc, all the better.
It certainly works better in some games than others! Usually a HUD element would need to be replaced with a different on-screen visual indicator...how well it works can vary a lot between games and genres.
Dying Light 1 is awesome to play HUDless, but you have to learn the controls beforehand, and you have to enable the HUD again for a certain bossfight, or just memorize the keypresses for it from a walkthrough.
Mirror's Edge and it's sequel don't have a hud at all
Reboot, I wish they made a sequel instead
Tomb Raider 2013 would only pop up the hud when you did something that involved it, by default the GUI was fully hidden.
The ultimate original "no hud FPS" was Jurassic Park Trespasser, where checking your health involved looking down at a tattoo on your breast.