this post was submitted on 15 Aug 2023
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[–] glibg10b@lemmy.ml 8 points 1 year ago (1 children)

No, but Nightly has a Material You icon:

[–] ChristianWS@lemmy.eco.br 1 points 1 year ago (1 children)

Wait, holup. The second icon has the circle as a slightly different shade of green. How did that happen?

[–] glibg10b@lemmy.ml 4 points 1 year ago (1 children)
[–] ChristianWS@lemmy.eco.br 1 points 1 year ago* (last edited 1 year ago) (1 children)

Wait, where is it explicitly mentioned? I've done a redesign of the icon for a popular Android app. While reading the documentation, I was under the impression that whatever is on the monochrome layer would receive the same color, no matter the fill that was used.

[–] glibg10b@lemmy.ml 3 points 1 year ago* (last edited 1 year ago) (1 children)

It's neither confirmed nor denied by the docs. ~~However, the docs call the icons masks, which implies that lightness values of the pixels determine the opacity of the rendered color, since that's how masks work in photo editing software~~

Here's some further reading: https://developer.android.com/develop/ui/views/launch/icon_design_adaptive

[–] ChristianWS@lemmy.eco.br 1 points 1 year ago

It explicitly calls out that there shouldn't be masks

icons should be clean edges; the layers must not have masks or background shadows around the outline of the icon.

And icons are XML files, or fancy SVGs, I was under the impression it would just pick apart the shapes and force all the fills to be the same color.

I even tried doing some fancy work with dithering, but it didn't render