this post was submitted on 23 Dec 2023
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Autism

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Context: I was diagnosed as autistic as a child and feel that's important to mention.

For a number of years I and a friend have been working on a fantasy tabletop role playing system on and off in our free time. Think Dungeons and Dragons, Pathfinder, Shadow of the Demon Lord, etc ... In the past couple months we have made a very large amount of headway and are getting into the actual play testing stages. We are currently at the point of adding a lot of meaningful content to play test including Player Ancestries (humans elves dwarves goblins etc...). The way ancestries currently work is each ancestry has three things that it gives your character and one thing you can choose to take from a list of ancestry specific abilities.

Now we arrive at the gnome in the room. I don't particularly like gnomes. I don't dislike them either, I just have never really cared about them. The only gnomes in fiction I think are remotely interesting are Paizo's where the entire race is cursed to stay motivated and happy or they become crippling depressed, ostracized by society for risk of getting infected with sad, and die. However, I don't want to rip off someone else's universe so I want to find my own way to take these guys. To that end I'm wondering if using them as an allegory for autism may make them more interesting and also be drawing from something that I can write from experience.

My worry is that I do want to eventually release this game into the world one day and I can see easily where "gnomes are coded with autistic traits" could easily become "game author compares autistic people to gnomes".

There is also the option of just not including gnomes at all, this is the easiest solution by far but comes at the cost of disappointing a few members of my primary game group who really likes gnomes.

Thoughts, opinions, comments, and criticism are all welcome.

Also any other gnome related thoughts are incredibly welcome.

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[–] Vibi@lemmy.world 22 points 10 months ago

I tend to think world building should explain why certain races in an RPG behave the way they do. If your world building includes reasons why gnomes behave in a way where there is overlap with autistic traits then I don't see the harm.

What traits are you referring to? Are they more isolated and keep to themselves? Explain what happened to their race to encourage that behavior. Also, just because a race is isolated, doesn't mean they want that- sometimes they are forced into isolation and it's not a natural thing for them. Are they tinkerers? How did they get started in that and where do they get materials? How do they contribute to the world as a whole? If there's an option to exclude them outright, then it feels like there might be a hole in the lore of your world.

[–] Ethanol@pawb.social 12 points 10 months ago

you might be overthinking a bit. I don't think there is anything wrong with having gnomes whos culture is based on some autistic traits. Like maybe it's common for them to just leave mid-conversation or they see it as an insult if you make eye contact. That sounds like a fun idea.
Just don't make autism their only trait or be afraid of not including an idea because it doesn't fit the autism stick.
As others here have said it might be more about how you do it, not if it's gnomes or any other species. The only thing I really associate with gnomes would be a low body height.

[–] flicker@kbin.social 10 points 10 months ago

Autism can present in many ways and many "levels." Are you talking about making all of your gnomes a specific, similar presentstion (ASD 1?) Or are you talking about specific stereotypes of autism? Are you talking about giving them all your very specific brand of behaviors associated with an autism diagnosis?

Because this is all important. If you're making them all have racial traits that are like you, then I say, have at, but maybe don't call it autism specifically, because you're representing a specific type and others might feel unrepresented. Or if you're making them all have behaviors we associate with a specific type of ASD, then make sure there's room in there for them to present in their unique ways.

Example: All gnomes have ASD traits. Make a roll on a chart for all known associated behaviors, randomly assigning those traits. Maybe this gnome is bad at eye contact, but maybe that one is bad at eye contact and also hypersensitive to sound. Maybe this one is extremely interested in obscure music, or that one is really great at drawing.

There's a lot to figure out but I think you can do it! If you want to. It's cool to write things we're familiar with but also to be true to our own experience. I have ADHD but my behaviors are very different from my ADHD boyfriend, and both our types are valid.

[–] leigh@lemmy.blahaj.zone 5 points 10 months ago

I don’t know anything about gnomes and barely anything about TTRPGs, but this question makes me think about social vs. medical models of disability. In our modern-day society, the social model would mean that autism is only a “disorder” because society doesn’t accommodate our needs well enough (or, sometimes, at all). It isn’t a disorder to be allistic because it’s “normal”, “the default”, nothing more than that. For example, in a hypothetical society where people widely use language very literally, the behaviour of not taking things literally could be labelled a disorder. Or if the vast majority of people had sound sensitivity, then someone without it who often forgets to keep their voice down might be seen as disordered. So if you do decide to go with this idea, I think there might be something to explore there when gnomes are interacting amongst themselves vs. with other groups.

If you’re concerned about “game author compares autistic people to gnomes”, is there a different class to use that might be a better choice? (I have no idea, but it sounds like maybe gnomes have a negative stereotype?)

[–] originalucifer@moist.catsweat.com 4 points 10 months ago

the more i think about it, the more lemmings in the og game seem autistic

/peanutgallery

[–] SpaceTurtle224@lemmy.world 3 points 10 months ago (1 children)

Im assuming you already have a full testing group?

[–] AlataOrange@lemmy.world 4 points 10 months ago

We currently aren't running a trial campaign in it yet, however if you would like a look around I'd be happy to give you one after the holidays, feel free to DM me for details.

[–] s12@sopuli.xyz 1 points 10 months ago

It’s hard to give a definitive answer to questions like this, as different people can get offended by things to different extents.

I do however feel making something like Autism hard-coded in a race/species is a bad idea. Why not make it more like what they tend towards? Eg: Not being autistic is to gnomes is what being autistic is to humans?

Maybe that might be better. Not too sure though. Perhaps get feedback from other people.

The exact way gnomes are presented is probably important too.

[–] 520@kbin.social 1 points 10 months ago

I'd say it's fine to do it your way. These things only become a problem when such coded characters are the butt of jokes for their coded-autism. Besides, there is no cultural connotations between autists and gnomes like there is, say, gays and fairies.

If, several years down the line, culture does change and it becomes offensive, just put out a new version with appropriate changes.