this post was submitted on 25 Aug 2023
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[ sourced from The Verge ]

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[–] autotldr@lemmings.world 2 points 1 year ago

This is the best summary I could come up with:


He seemingly wants to say that AMD did not actually make Starfield, quite possibly the year’s biggest PC game, exclusively support AMD’s FSR upscaling technology at the expense of competitors like Nvidia DLSS.

Instead, he repeatedly lands on this: “If they want to do DLSS, they have AMD’s full support.” He says there’s nothing blocking Bethesda from adding it to the game.

Azor, a co-founder of Alienware, has had many open conversations with me over the years, and this is the only thing he’s been cagey about all afternoon.

“If and when Bethesda wants to put DLSS into the game, they have our full support,” he reiterates.

Bethesda didn’t reply to repeated questions about whether it’ll add DLSS to the game.

It also includes “Native Anti-Aliasing,” an optional new mode that uses FSR techniques to anti-alias and sharpen game graphics instead of upscaling them from a lower resolution.


The original article contains 432 words, the summary contains 148 words. Saved 66%. I'm a bot and I'm open source!

[–] autotldr@lemmings.world 2 points 1 year ago

This is the best summary I could come up with:


He seemingly wants to say that AMD did not actually make Starfield, quite possibly the year’s biggest PC game, exclusively support AMD’s FSR upscaling technology at the expense of competitors like Nvidia DLSS.

Instead, he repeatedly lands on this: “If they want to do DLSS, they have AMD’s full support.” He says there’s nothing blocking Bethesda from adding it to the game.

Azor, a co-founder of Alienware, has had many open conversations with me over the years, and this is the only thing he’s been cagey about all afternoon.

“If and when Bethesda wants to put DLSS into the game, they have our full support,” he reiterates.

Bethesda didn’t reply to repeated questions about whether it’ll add DLSS to the game.

It also includes “Native Anti-Aliasing,” an optional new mode that uses FSR techniques to anti-alias and sharpen game graphics instead of upscaling them from a lower resolution.


The original article contains 432 words, the summary contains 148 words. Saved 66%. I'm a bot and I'm open source!