this post was submitted on 22 Feb 2024
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Star Citizen

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[โ€“] Essence_of_Meh@lemmy.world 8 points 8 months ago

Pretty much stuff we already heard before but now in one place.

TL;DW:

  • Master Modes applied to all of the ships as archetypes (individual tuning to come later)
  • archetypes:
    • snub fighter (fast, low attack and defense)
    • light fighter (agility, decent power)
    • medium fighter (relatively agile, good firepower)
    • heavy fighter (low maneuverability, high damage)
  • sub archetypes (can be applied to any of the above):
    • interceptor (less agility/rotation, more speed)
    • fighter-bomber (less agility, more defense)
    • gunboats (Connie-sized ships, no info about specifics)
    • corvette (Hammerhead, no info about specifics)
    • frigates (Idris, 890 Jump, Carrack etc, no info about specifics)
  • precision targeting:
    • allows to see and "paint" specific components so gimbals will try to hit them
    • slower fire-rate
    • "you can watch the ship you're aiming at"
  • weapon archetypes:
    • anti-fighter (high fire-rate)
    • anti-material (highest damage)
    • mixed
  • no more fixed guns, everything will be gimbaled (turrets will get exclusive "auto-gimbal" mode, lower fire-rate)
  • "players are happy with squad battles but not so much with 1v1's at the moment"
  • "it feels more cinematic"
  • "flying in non-combat mode allows you to not be harassed as much"
  • request for feedback (both positive and negative)
[โ€“] lwe@feddit.de 5 points 8 months ago

In general this looks pretty good. I wonder how well precision targeting will work in high octane situations.

With this hopefully being the final flight model I hope they will finally spent time on balancing things out.

Though I wonder how they will handle ships that are simply limited by their hull/cross section like the Aopa ships. I can't imagine them ever being more than a huge target.