this post was submitted on 22 Mar 2024
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AnarchyChess

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Holy hell

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[–] WoolyNelson@lemmy.world 33 points 6 months ago (1 children)

Pretty sure they start with "a".

[–] teft@lemmy.world 20 points 6 months ago* (last edited 6 months ago) (2 children)
[–] Zachariah@lemmy.world 16 points 6 months ago

“whatrray”

That doesn’t seem right.

[–] henfredemars@infosec.pub 4 points 6 months ago

I think he's saying that a raise begin at 0x61.

[–] jbrains@sh.itjust.works 5 points 6 months ago (2 children)

Chess was written in BASIC?!

[–] Ephera@lemmy.ml 4 points 6 months ago (1 children)

This is probably not going to be funny to anyone but me, but actually it was written in Lua.

[–] jbrains@sh.itjust.works 2 points 6 months ago (1 children)

Lua? Are those even arrays? 🤷‍♂️

[–] Ephera@lemmy.ml 6 points 6 months ago

Well, no, they're tables, because where else would you play chess? 🙃

[–] Monke@sopuli.xyz 1 points 6 months ago

Always has been

[–] iAvicenna@lemmy.world 4 points 6 months ago

was -1 the last entry or one before last?

[–] abclop99@beehaw.org 2 points 6 months ago
[–] Olmai@lemmy.world 1 points 6 months ago (1 children)

shouldn't there be a black rook on a1 ?

[–] velvetThunder@lemmy.zip 2 points 6 months ago

The black rook causes a Buffer Overflow / Out Of Bounce Exception. It's not a single Data type that flips after it gets incremented after the maximum storageable value.

At least that's what I am thinking of, trying to implement chess in Java or C.