this post was submitted on 14 Jun 2023
6 points (100.0% liked)

Dungeons and Dragons

11054 readers
308 users here now

A community for discussion of all things Dungeons and Dragons! This is the catch all community for anything relating to Dungeons and Dragons, though we encourage you to see out our Networked Communities listed below!

/c/DnD Network Communities

Other DnD and related Communities to follow*

DnD/RPG Podcasts

*Please Follow the rules of these individual communities, not all of them are strictly DnD related, but may be of interest to DnD Fans

Rules (Subject to Change)

Format: [Source Name] Article Title

founded 1 year ago
MODERATORS
 

Those of us who play D&D in an iteration other than 5e, what do you play and why?

top 4 comments
sorted by: hot top controversial new old
[–] Basilisk@mtgzone.com 1 points 1 year ago

I'm not actively playing, but I've got a 4e one-shot ready for the next time my group can't do the regular game, and I keep threatening them with 3e.

[–] WindyRebel@lemmy.world 1 points 1 year ago* (last edited 1 year ago)

4e!

It’s honestly a ton of fun. I like the tactical combat options, I like that everyone has a chance to shine without feeling overshadowed due to other classes, I like the minion system, the cinematic-like skill challenges, some interesting classes, and feats mean a lot.

I don’t think people realize how much 5e is a streamlined version of 4e with some tweaks. And anyone that says 4e isn’t RP heavy - that’s on your groups. We have entire sessions of roleplay no problem.

[–] b1ab@lem.monster 1 points 1 year ago

2e. We like the role playing more than rolling dice to simulate a pen and paper MMO.

[–] DMWolffy@mastodon.social 1 points 1 year ago

@TigerClawTV

I play 3.x (3.0/.5/PF1e. Folks in my group have different preferences and opinions between the 3, but what I run is mostly 3.5)

We like having a range of options to make characters feel unique.
We like having the game promote tactical movement and positional advantage.

To me, these things help form the groundwork for my own encounter design, suspension of disbelief, and worldbuilding.

load more comments
view more: next ›