[-] 20gramsWrench@lemmy.dbzer0.com 30 points 9 months ago

wow, you sperged out quite hard about such a simple problem, I'm glad you will be using windows from now on and won't be hanging around *nix related discussion platforms

[-] 20gramsWrench@lemmy.dbzer0.com 28 points 9 months ago

it's one of those packages that are only put in the repo with the intent on being itself a dependency of the full kde desktop, since it's a component of the deskop and not just a random theme

[-] 20gramsWrench@lemmy.dbzer0.com 25 points 10 months ago* (last edited 10 months ago)

if you want to compete with Canoncial’s Snapstore

says it all about your mindset, you think big numbers are good regardless of context, as if google play wasn't enough of a warning for other distribution platforms

[-] 20gramsWrench@lemmy.dbzer0.com 23 points 10 months ago

Nah, bash is fine.

[-] 20gramsWrench@lemmy.dbzer0.com 18 points 10 months ago

let's forget gnu and praise linux then I guess.

[-] 20gramsWrench@lemmy.dbzer0.com 25 points 10 months ago

from the dev:

Performance was 10% worse, and frametimings were less even, but it was certainly playable. This was just how Unity 3D works in Vulkan on Linux, so there was no way to solve it.

Certain parts of this game have geometry that is close together, and on Linux these would flicker. This is because Unity 3D does not support a reversed z-buffer on OpenGL or Vulkan (or DirectX9). This problem is not present in DirectX11+, or Metal. And it’s not present when Proton or WINE convert DX11 commands to Vulkan.

Other than that, everything was the same on Linux as it is on Windows or OSX. We’ve had a native Linux build of this game for its entire life up until recently, just as all of Arcen’s titles have had a native Linux build for the last decade.

So this all feels very strange. But Unity 3D’s support for Linux, and in particular their implementation of Vulkan, is notably inferior to what is going on with their support for DirectX11 and Proton/WINE’s ability to bridge across.

[-] 20gramsWrench@lemmy.dbzer0.com 19 points 11 months ago

rejection of design paradigms that get praised and adopted by everyone like headerbars

please, use gnome and forget about the other de

[-] 20gramsWrench@lemmy.dbzer0.com 17 points 11 months ago* (last edited 11 months ago)

Zorin is probably the perfect linux system for someone else

[-] 20gramsWrench@lemmy.dbzer0.com 47 points 11 months ago

I said hello to the bakery cashier this morning when getting some bread, I think it was a good move, they responded and aked my which bread I wanted, I don't regret it one bit.

[-] 20gramsWrench@lemmy.dbzer0.com 36 points 11 months ago* (last edited 11 months ago)
  • "You see here jimmy, the boss didn't bother to check whether the path was where it was planned to be 2 years ago.

Now, are we going take the initiative and place the flowerbed where it should be rather than where we were told to put it ?"

  • "No we won't Larry... "if we were supposed to take decisions we would be paid accordingly..." as you always say Larry..."
[-] 20gramsWrench@lemmy.dbzer0.com 38 points 1 year ago

beehaw is a little more restrictive than other instances, not about money but about political alignment, they're making sure you're not being employed by some troll farm to tell everyone you don't like the gays or dogwhistle terf shit

[-] 20gramsWrench@lemmy.dbzer0.com 18 points 1 year ago* (last edited 1 year ago)

deb was always the most distribudet packaging method due to ubuntu and debian based distro popularity but ubuntu decided to get away from it in favor of snaps, removing a lot of incentive for devs to distribute it, probably coupled with the events of arch becoming a meme big enough that it's non-business popularity exploded, what used to be a natural act for app devs became a question.

And debs weren't recommended since long ago but nobody cared about that

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20gramsWrench

joined 1 year ago