[-] Adramis@lemmy.world 14 points 3 months ago

Defrigerator

[-] Adramis@lemmy.world 18 points 3 months ago

Do you get immediate medical treatment after, and is it free?

[-] Adramis@lemmy.world 15 points 4 months ago* (last edited 4 months ago)

I agree with your point, especially "Educated feminists know that poor mental health for men only hurt their situation," but it's really frustrating to be told "This isn't real feminism" when the harm misandrists do is very real. It feels like there's a double standard - when men talk about the problems misguided or undereducated feminists cause, they're told to be specific in their language and not to generalize. In the same breath, people who at minimum appropriate the feminist banner do a lot of generalization about men. You see it all over this site and in pop feminist circles, and being told "Well you can't criticize feminism just because some people do it badly" leads to a lot of resentment.

It also doesn't feel fair to say "Well they were being vague". A lot of the harm perpetuated by patriarchy, misandry and other elements in society is amorphous. A lot of people don't have an acute moment of pain - they internalize things over time, or have lots of small incidents. Getting hurt and being told to man up, being told that men don't belong in queer spaces, or that all men are pigs.

[-] Adramis@lemmy.world 13 points 4 months ago

Looks like your spoilers aren't working - spoilers on lemmy are three : on either side of the spoiler.

[-] Adramis@lemmy.world 30 points 4 months ago* (last edited 4 months ago)

The article: Rural people aren't just racist, homophobic assholes - they're struggling with apocalyptic economic destruction, constant discrimination and hatred, and have fallen through the cracks of society while society stomps on their face.

The comments: RURAL PEOPLE ARE BAD, FUCK RURALS

I guess you can lead a horse to water, but you can't make them read the article...

I will say, though, that as much as rural people get fucked out of their votes in most situations, they are vastly over-represented in others. For example, each vote in the electoral college for California represents 703,000 people. In Montana, on the other hand, each electoral vote represents closer to 250,000 people. There's a strong sense among city dwellers that the rural folk are dragging the entire country into hell just because they're suffering under capitalism - and they aren't wrong, in some sense. America's inconsistent, patchwork electoral system definitely contributes greatly to the urban / rural conflict.

[-] Adramis@lemmy.world 15 points 4 months ago

Brain's face says it all. "I fucked it up so I guess I'll never do any of this again."

[-] Adramis@lemmy.world 75 points 4 months ago

Wow, that's literally "Hang-them-from-a-gallows" treason. I wonder if anyone will even get a wrist-slap.

If this doesn't get hammered to hell, we're even more fucked than we are now.

[-] Adramis@lemmy.world 25 points 5 months ago

Being an ass

[-] Adramis@lemmy.world 20 points 5 months ago

Duh. But tell me again about how it was totally about PlAgIaRiSM

[-] Adramis@lemmy.world 13 points 5 months ago

I could be wrong, but I think the point that @weeeeum was making is that by the point you retire, your body and mind are so wrecked from having been overworked for 30+ years that 'just go outside' is an agonizing prospect. Yeah, if you make it to that point and can still go outside and do fun stuff then great. But if you retire at 65, are male, and American, then you're retiring at the average healthy life expectancy for your group and on average have about a decade of declining health to 'look forward to'. Chart

[-] Adramis@lemmy.world 118 points 5 months ago

Could it be...greed?

[-] Adramis@lemmy.world 20 points 5 months ago

For real. This post has big "I have regrets and/or fears that I missed out on my younger life, and the only way to not be afraid is to invalidate other people's choices" energy. Every life and every combination of experiences produces a unique piece of art. OP, your life is valid and worthwhile - you don't have to tear other people down for that to be the case.

2
submitted 5 months ago by Adramis@lemmy.world to c/palworld@lemmy.world

Highlights:

In the 24 hours since the early access game came out it already eclipsed Starfield’s highest concurrent Steam player count

“We had an emergency meeting with the Epic Games team and had them add an update to the Epic Games backend at short notice. We have confirmed that this has resolved the connectivity errors and issues when hosting co-op games on Xbox and PC.”

2
submitted 5 months ago by Adramis@lemmy.world to c/palworld@lemmy.world

Palworld is a really interesting fusion of genres - creature collecting, FPS, and base / factory building.

The creature collecting elements are strong even this early in the game - obviously you want to collect as many unique species of pals as possible, but there is also heavy incentive to collect individuals of species you already have. Each pal has unique traits that impact its work speed, work preferences, or combat strength, so you can spend some time collecting ideal pals. You also get extra exp for your first ten captures of a species, which is extremely important for progression. Finally, Palworld pulls some inspiration from Pokemon Legends: Arceus and has what it calls "Lucky Pals" - effectively alpha pokemon. These have boosted work capacity and battle capability.

I am not a huge fan of FPS games, so I can't speak as to how good the FPS elements are compared to other games. The combat generally feels very good - the hitboxes are on point, attacks are fast enough to be scary to dodge without feeling impossible. The first boss felt like a bit of a health sponge. I ended up dealing the majority of my damage myself rather than relying on my pals, which felt a bit sad, but I might just not be using the right pals.

Base building is extremely fun! Picking which pals work is a complex and meaningful choice, and watching them run around and go about their day is lovely. There are some bugs in this arena, which is to be expected - sometimes pals that are collecting items will get stuck in a loop of picking the item up, dropping it, picking it up again, forever. Sometimes pals get stuck on terrain and have to be reset using the palbox. Sometimes pals ignore jobs - this seems to largely affect heating jobs and handiwork jobs.

At this point in the game, I'm heavily dependent on my pals picking the right thing to work on, or else losing a lot of time assigning them to stations that are only active sometimes. I hope to see some refinement in these systems - a way to prioritize work would be extremely helpful. It would also be great to be able to set resource levels - something like "Keep 200 berries". Pals would work berry farms until you hit 200 berries in storage, then stop. I'm hoping for the complexity of factory building to continue to increase.

All in all I am loving the game so far - it's a lot of fun even in its current early access state, and shows a lot of promise going into the future.

2
You can pet the pals!! (steamcommunity.com)
submitted 5 months ago by Adramis@lemmy.world to c/palworld@lemmy.world
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Adramis

joined 5 months ago