Lol
I'm still so sad to see Dreadnought gone.
Its pace is first a bit slow for folks used to fast-paced shooters, but it is actually genious. When you get used to it, you just see this is how it should be, always.
Putting tactics before pure reaction.
Sorry if this sounded offensive, I thought it could be a light pun. My apologies.
In any case, I know plenty of girls that would absolutely kick my ass in shooters and that actively take offensive roles. I never meant to say all girls are opposed to taking a gun!
None of them are totally 100% healers. Even Holy priests can cause some damage.
Girlfriend joke was just a light pun :D
I respect healer main guys, and often am one :)
If shooters were played by Geneva convention, where would be the fun? :P
Yes, I am aware of that. Milsims are out of my scope, but it is most certainly a great place to execrise it as well.
There could be options. You can get some sort of a balanced healer/damager, while someone else would pick a pure healer. It's just that there should be an option to heal only.
Some people's definition of "fun" may differ, and it would be cool to serve them too. But still, healers must be equipped with abilities that would grant them some level of survivability on their own - particularly those helping to escape the fight and reset.
It's just that teams that play tactically will be rewarded.
I think it's okay to gain score by killing enemy healers - this puts them in danger and forces more tactical gameplay. In a more realism-focused gameplay, though, this might be an option.
As one of the commenters has put it, there could be options, like having more of a "field healer" that is armed but has less healing-related abilities, and a full healer that only heals but has unique options.
You could pursue the former.
Also, movement and stealth abilities are a must for a defenceless healer, so you could still protect yourself in other ways.
Arma is a full blown simulator, which is an entire different story :)
But I should have clarified it