Some quick highlights:
- The dev’s father was a Fatah fighter (socdem Palestinian liberation party)
- The game over screen reads “YOU BECAME A MARTYR. Rejoice, O mother of the martyr, rejoice! Prepare your son for his marriage (in paradise). Tie the band on all your pain and spread his wedding handkerchief. Spread your anger against the oppressor, his injustice must be stopped.”
- “In this game, the player does not shoot Israeli civilians, women, children, elderly – only soldiers. Also in this game, there are NO images of sexual content, illicit drugs, religious desecration, hate speech against any group, ethnicity, or religion, [antisemitic] propaganda against Jews, Nazi propaganda, or boasting of any terrorist groups and/or other unlawful acts. This game only contains the virtual representation of the Palestinian Resistance Movement against the Israeli Military Occupation, which is officially recognized by the United Nations."
The Last of Us 2
Neil Druckmann was raised in Israel and has stated that the game’s “cycle of violence” theme is modeled after his understanding of the Israel-Palestine conflict. The game both-sides the conflict between the main factions, making you switch perspectives between the two main characters repeatedly.The ending of that game for me was a drudge. I was invested so I kept playing, but emotionally I just wanted it to be over and I had a feeling very similar to watching someone self destruct their life and knowing you can’t stop them. I felt pity and sadness and frustration. Apparently that was not the intended effect:
As Emanuel Mailberg puts it: