Coe5Coe5Coe

joined 1 year ago
[–] Coe5Coe5Coe@lemmy.one 2 points 1 year ago (1 children)

I’ve been in Budullangr for a few years now. Often times when I pop into a new system and scan the planets, I’ll still see an oddly described one that peaks my curiosity and I have to go take a look.

My favorite anomalous worlds so far are the cabled planets for there background ambience, there’s something extra unsettling about that one.

 

I went to a steampunk themed event. Rather then buy a pair of goggles, I made it unnecessarily harder on myself by making a pair from scratch. The right eye is lined with magnets, making the magnifying glass easily removable.

 

I was gifted a sewing machine for my birthday. I’ve never used one before, but I was told that making a pillow case was the best learner project. Since a pillow case is basically just a big bag, I got the idea from a YouTube channel called Skill Tree to instead make a gathering bag.

The bag itself is held to the case by a saddle stitch. I gave the front of it a sort of shield shape in order to show some of the fabric, making it apart of the aesthetic. The Celtic knot on the front was made with a stamp, but the negative space was darkened with an antique finish. This is the first time I successfully used an antiquing finish without darkening the entire piece.

 

My pliken creatures from my earlier post was my first play through in the steam version of the game, during my play through I got all red cards with them and they became a warrior empire by the space stage. So in my second play through of the steam version I aimed for getting only green cards, which lead to creating the mostly peaceful Flavood. Their culture puts special emphasis on nature and they prefer to take the most peaceful path possible, but if it comes down to it they can absolutely spit venom at their foes.

I’ve noticed that the second play through tends to get a little weird. It always feels like the game tries as hard as it can to use any creatures you made to populate your second play through. Once you get to tribal stage, you start to see earlier versions of the creatures you’re currently playing as, and once you’re in the space stage you may find the current version of the creatures you’re playing as are also one of the herbivores of your home planet. Three of the herbivore slots on the Flavood home planet are taken up by different versions of flavood. I don’t have a screen shot of it, but my Flavood captain has in his cargo hold the version of Flavood that came directly after the coming onto land phase, a modern Flavood with no cloths or sapients, and another modern Flavood wearing late tribal stage clothing who according to the game is a type of fauna, not civilian.

Aside from that, the Flavood Empire has become a prosperous space faring civilization in their arm of the galaxy. The return ticket allows their exploratory ships to venture far distances without set destinations to document ecosystems across the stars and use that knowledge to mend or restore damaged ecosystems.

 

I thought my first post here should be the project that got me into the hobby.

I made a small travel sized leather bound book. A flap on the back allows it to hang on a belt.

 

I thought my first post here should be of my favorite creatures I’ve made in game. This is a remake of the creatures I made back in 2014, who were for whatever reason forgotten by the sporpedia. These are the Pliken, from the planet Hondrador.

While there’s no way to reflect my head canon in game, I imagine that they evolved for a semiaquatic lifestyle, specifically they evolved into the niche of hunting giant clams, crabs, and other large armored marine life. Pliken would build their nests under trees or in brush close to the shore. They spend up to an hour at a time under water, searching the shallows for prey. Their strong primary arms can easily pry open giant clams, allowing the more nimble secondary arms to grab meat from inside the shell.