FVS

joined 1 year ago
[–] FVS@kbin.social 2 points 5 months ago* (last edited 5 months ago)

Thank you! It does, native Linux build and full Xboxb controller support, many players have tested on their SDs.

[–] FVS@kbin.social 1 points 5 months ago

Thank you! The "single-tower" style certainly helps with that :D.

[–] FVS@kbin.social 2 points 5 months ago

Thank you! I've been working on it for a year now.

[–] FVS@kbin.social 1 points 5 months ago

Thank you. Yes, you're right about the screenshot. The mobile version has a virtual stick to help you use skills.

 

Visit the game's page: https://minifun.games/td/

Hi, I'm the solo dev of Towerful Defense: A Rogue TD. It's roguelike tower defense where you control a single tower to fight against hordes of aliens coming from all directions. Pick your tower, equip up to 4 skills, and choose from a variety of traits and items to craft powerful builds that lead you to victory.

The game is participating Steam's Next Fest in June, with an updated demo and it's available right now.

You can ask me anything about the game here. And don't forget to add it to your wishlist :)

 

Visit the game's page: https://minifun.games/td/

Hi, I'm the solo dev of Towerful Defense: A Rogue TD. It's roguelike tower defense where you control a single tower to fight against hordes of aliens coming from all directions. Pick your tower, equip up to 4 skills, and choose from a variety of traits and items to craft powerful builds that lead you to victory.

The game is participating Steam's Next Fest in June, with an updated demo and it's available right now.

You can ask me anything about the game here. And don't forget to add it to your wishlist :)

[–] FVS@kbin.social 1 points 6 months ago

Thank you! I overestimated the popularity of the term "prologue".

[–] FVS@kbin.social 2 points 6 months ago

Thank you, I'll work on it.

[–] FVS@kbin.social 2 points 6 months ago

Just heard about it from someone too, they said mine is Taur but roguelike, I never played that game but by looking I guess it's kind of true.

[–] FVS@kbin.social 1 points 6 months ago

Thank you, I'll try to improve!

[–] FVS@kbin.social 4 points 6 months ago (2 children)

OK, so suspect the Razer may have caused the issue with UI. Can you help me confirm by taking it out for a while?

[–] FVS@kbin.social 6 points 6 months ago (4 children)

Hi, thanks for trying out the game and giving feedback.

  1. What platform were you playing (Linux, Mac, PC)? Did you have any device live controller, digital pen,...plugged in at the time?
  2. Let's see if I can improve that one.
  3. It's my bad that you felt confused. But to make it more clear, may I ask: did you get that scrolling wheel is to change which skill you can use any where just by clicking on the screen? Did you know that you can also use skills by pressing QWER/ASDF/ZXCV on your keyboard?
[–] FVS@kbin.social 1 points 6 months ago
[–] FVS@kbin.social 4 points 6 months ago
 

About the game: A tower defense action roguelike where you control a single tower to fight against hordes of aliens coming from all directions. Pick your tower, equip up to 4 skills, and choose from a variety of traits and items to craft powerful builds that lead you to victory.

I'm here to answer any questions you have about the game!

 

About the game: A tower defense action roguelike where you control a single tower to fight against hordes of aliens coming from all directions. Pick your tower, equip up to 4 skills, and choose from a variety of traits and items to craft powerful builds that lead you to victory.

I'm here to answer any questions you have about the game!

 

Hello, I've been working on the game, Towerful Defense: A Rogue TD, for almost a year now. I'm about to release the game after Steam's Next Fest in June. And I'm about to release a free version of it, a prologue in May 8th. You can wishlist the prologue now to get notified on the launch day.

I'll answer any question you have about the game here :)

 

Hello, I've been working on the game, Towerful Defense: A Rogue TD, for almost a year now. I'm about to release the game after Steam's Next Fest in June. And I'm about to release a free version of it, a prologue in May 8th. You can wishlist the prologue now to get notified on the launch day.

I'll answer any question you have about the game here :)

 

Watch this new trailer and also an Xbox announcement!

About the game: A tower defense action roguelike where you control a single tower to fight against hordes of aliens coming from all directions. Pick your tower, equip up to 4 skills, and choose from a variety of traits and items to craft powerful builds that lead you to victory.

To learn more about the game, visit the page I created for it: https://minifun.games/td/

Or you can ask me anything about the game here :)

 

Watch this new trailer and also an Xbox announcement!

About the game: A tower defense action roguelike where you control a single tower to fight against hordes of aliens coming from all directions. Pick your tower, equip up to 4 skills, and choose from a variety of traits and items to craft powerful builds that lead you to victory.

To learn more about the game, visit the page I created for it: https://minifun.games/td/

Or you can ask me anything about the game here :)

 

Hello, a year ago I launched an idle clicker game, Beat Stickman: Beyond, on Steam. It was a very ambitious project of mine, and I put so much love into it, but unfortunately, it wasn’t a success. A typical indie dev story, I guess 😅

I acknowledged that it was I didn’t get it right, I tried to learn from it and actually moved on since then (in the sense that I did work on a couple of other projects, and currently working on another one of my own).

But recently, the thought that lots of stuff I worked very hard to put in the game will be forever undiscovered bothers me really bad. (I sold 368 units, with 60 units returned/refunded, but because of the game’s design, I doubt any of the players has unlocked the stuff at the end of the story). So, when I finally have time, I decided to do something with it, the goal is to make my work (hopefully) appreciated by some players out there.

So, here’s the things I’ve done:

  • Rebalanced the game and will ship it as a free DLC: I’ve made it much easier to fully unlock the main story, it should be under 5-10 hours now (it used to be almost 100 hours required, insane I know, and it was a hell of drag, so it’s bad).

  • Quality of life update: I added Dark mode so your eyes won’t get burned by some super bright (white) background. I added Windowed mode so you can let the game run in the background/second monitor while you’re doing other tasks and sometimes stare at it, giving it some click of love. I added the ability where you can use a button on your keyboard as your mouse’s left button so your finger won’t get hurt (it used to be a really bad situation since in the game, you already had to move the mouse frequently, combining it with clicking and sometimes holding is a real pain). And a few minor changes that aren’t worth mentioning but together they do make your experience smoother.

  • Deep discount to the base game: finally, all the changes don’t matter if you don’t feel like getting the game, so I’ll discount the base game to the deepest ever.

About the game

It’s an idle/clicker/incremental game (yeah, it has all of those) where you beat the Stickman with all different kinds of things. The loop is simple: you beat the Stickman, gain coins from doing so, and use coins to upgrade your things more powerful to beat more powerful Stickman. The game has a narrative and your key progress is narrative-driven. I designed it to have an immersive feeling, that you’re not simply interacting with a game but interacting with an imaginary sci-fi system. I leveraged many in-game actions to create progress mechanisms.

So, as I said, I acknowledged that I haven’t done a good job of getting all those things to work perfectly. But, I hope with all the changes I’ve recently made, you will find some specific things in the game that may love.

The DLC, update and discount launch will be on Monday, October 23 at 10 AM (PDT), the discount lasts 7 days.

You can wishlist the game and DLC now: https://store.steampowered.com/app/1494280/Beat_Stickman_Beyond/

I overkilled some beats to make these trailers myself 🥲:

https://www.youtube.com/watch?v=Bp6ar2zyYI4

https://www.youtube.com/watch?v=I8N7_O8RlV8

I hired a team for $2K to make this trailer:

https://www.youtube.com/watch?v=7qiRMZh7uAA

Thanks for your time,

P.S.: I intended to make a short post announcing the upcoming content, update, and discount. Ended up remembering the time I developed the game and overshared.

 

Hey, I previously shared with you the videos of the game I'm spending my own time working on. Thank you for your feedback and suggestions! Here's the latest video which showcases 3 skills of the game that I'm implementing. Hope you like it, and any questions you have, I'm here to listen and answer.

About the game: Towerful Defense: A Rogue TD is a roguelite horde survival game with a tower defense theme and a twist: you don't have to move to avoid enemies but must use skills actively. Pick your tower, equip up to 4 skills, and choose from a variety of traits and items to craft unique builds that can survive waves of hostile aliens.

For more about the gameplay, features, and screenshots you can visit https://minifun.games/td?utm_source=m_gaming

 

Hey, I previously shared with you the videos of the game I'm spending my own time working on. Thank you for your feedback and suggestions! Here's the latest video which showcases 3 skills of the game that I'm implementing. Hope you like it, and any question you have, I'm here to listen and answer.

About the game: Towerful Defense: A Rogue TD is a roguelite horde survival game with a tower defense theme and a twist: you don't have to move to avoid enemies but must use skills actively. Pick your tower, equip up to 4 skills, and choose from a variety of traits and items to craft unique builds that can survive waves of hostile aliens.

For more about the gameplay, features, and screenshots you can visit https://minifun.games/td?utm_source=m_gamingbeehaw

 

Think of the game as Vampire Survivors, but instead of you having to move and all the skills are passively activated, now you just stay in one place, but you must actively use the skills. That makes sense because the game has tower defense theme, as the name suggested. There is another difference though, it’s how players progress. My game doesn’t have meta-progression, you don’t have any upgrades outside a run. And the level-up rewards and shop system of the game are strongly inspired by the game Brotato.

You can learn more about the game here: https://minifun.games/td?utm_source=m_gamingbeehaw

I'm working toward a free demo, hopefully, it will be released in a few months.

I'm here and happy to answer any questions you have about the game!

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