Seems to be another Baker Mayfield/Sam Darnold situation where he may not have been the real problem with his lack of success in Chicago, and/or just needed a different team structure or coaching situation to meet his real potential. QBs rarely really thrive in Chicago partly because the Bears are rarely built like a team focused on QBs in general. As long as I've watched them, the Bears' identity has been a strong defense and running the ball on offense, the passing game is an afterthought. Watching Caleb getting thrown out there in that environment is watching the Bears try to fit a square peg in a round hole, same as it was when they had Fields. They made at least something of an effort this time by also drafting his WR teammate, but that's not likely to be enough on its own for Caleb to shine there. He needs more help, and only time will tell if Chicago will provide it for him, but it will likely mean an entire change in team philosophy to do so.
Grangle1
That said, they're not likely to license an already made AI for their projects either, which is also nice.
Falkon is better for privacy than stock Chrome or Firefox, but I still find Brave or LibreWolf better than that.
Now that I'm getting into retro gaming as an actual hobby I want to try the originals if I can, but these will still probably be quite good.
That said, they still mess with the versions of sites I get. If I choose a US server, I want to know I'm going to get the US version of a site.
Basically my stance. Do I like all the anti-competitive crap they pull? Absolutely not. But they do still make and/or publish most of my favorite franchises. This isn't like, say, Microsoft or Google who bake their evil directly into their products.
Seems even more odd because to my eyes Nintendo probably had a better (but not super-good) chance of winning on copyright for some of the models used on the Pals than anything patent related. Stuff like riding/transforming mount animals and vehicles are basic exploration gaming functions. If they failed to defend the patent on other prior games that used those mechanics, they don't really stand a chance here.
Total Agree on the Jets. You mess up with that many rookie QBs, it's likely not poor drafting that's to blame, you definitely look at the coaching situation. Take the guy who is starting for my Vikings as an example: Sam Darnold. He failed with the Jets and Panthers, had some good signs of improvement under Shanahan with San Fran but was still backup to Purdy because Purdy is just good, and now (granted only 2-game sample size so far) may be having his comeback moment ala Mayfield last year with Minnesota under KOC, a former quarterbacks coach, who also was able to get a few solid games out of Josh Dobbs with little to no prep time and was himself planning on not throwing JJ McCarthy to the wolves right away. A coach who knows how to handle the QB position can make a world of difference to new QBs coming into the league and supposed "bust" QBs who weren't handled well early but may still have potential.
If they're just scraping tweets, it's probably looking at mentions of a million and one regular guys in the US named Sam Fisher and not the character.
Then they come up with the rating system whose only enforcement is on the AO rating, and don't bother to actually clean up their shit. As the post above yours mentioned, the problem is lack of enforcement anywhere outside the AO rating or even anyone involved actually caring. Devs and marketing teams push for M if they want to actually sell a game to kids above 7 years old, retailers will sell anything to anyone lest they lose out on the money, and parents who ask about it will just ask the kid who wants to buy the game and will lie about what the rating means. We can crab about movie ratings all we want, but at least most studios and theaters actually enforce the MPAA's rating and parents know what movie ratings mean. Game ratings are basically like TV ratings, so irrelevant you wonder why they even bother.
Sounds like the community of every competitive (or coop campaign) multiplayer game I've ever been in. I prefer just to not play online multiplayer, I don't have the time (or disposable income) to "git gud" enough to be able to even stand a chance against all the obsessed people who pour hundreds of hours into it in the first month and drive everyone else out.
I've already played a fan translation of Investigations 2, but I'll probably pick it up when I buy Emio the Smiling Man, if only to play the actual official translation and see how it was intended by Capcom.