[-] Imperor@lemmy.world 32 points 2 weeks ago

GDPR has plenty provisions where other laws or considerations may be more relevant than it, negating it in such cases.

I still do think the GDPR is extremely important, but it is no silver bullet,sadly.

[-] Imperor@lemmy.world 11 points 3 weeks ago

Tagesschau has a graph showing AFD being the highest % voted party all over eastern Germany and second highest voted nearly everywhere else, following CDU/CSU. You really only see green or red in the larger cities.

[-] Imperor@lemmy.world 7 points 1 month ago

Great, thank you! I'll get in touch :)

[-] Imperor@lemmy.world 20 points 1 month ago* (last edited 1 month ago)

That's amazing - Would it be fine if I covered this on my (very, very small) YouTube channel? My content isn't really related to anything fitness, but I am in the process of getting a bit fitter at the moment, so this could be a very fun thing to do and talk about for me, as I do have a weak spot for both RPGs and privacy respecting apps!

[-] Imperor@lemmy.world 4 points 3 months ago

Alright, neat! Always happy to go for some FOSS experiments :)

[-] Imperor@lemmy.world 7 points 3 months ago

So if someone has a community on lemmy.world, would they need to move to sublinks at some point? Where and how would one do that? Asking for myself.

Thanks for all your work here.

106
submitted 6 months ago by Imperor@lemmy.world to c/memes@lemmy.world

cross-posted from: https://mastodon.social/users/Imperor/statuses/111595314982620499

I'm re-reading The Hobbit at the moment. Gandalf might not be a conjurer of cheap tricks, because he's only packing the expensive, high-caliber stuff.

@rpgmemes
@imperor@lemmy.world

#tolkien #meme #hobbit #gandalf #wizard #fantasy #badlydrawn #dnd

[-] Imperor@lemmy.world 4 points 8 months ago* (last edited 8 months ago)

You said in another comment that you enjoy DMing a game that has unpredictable results for the DM as well. A lot of good advice has already been given, but might I suggest giving your players more agency that you'd most likely see falling into the realm of the DM usually, so they create unexpected events for you as well?

Say you have the character of your friend destroy said Annis Hag, but blast! she had a curse prepared to fall upon anyone who would dare defy her to the point of death. Now instead of throwing your idea of a punishing burden on the player, you could instead go: "You can feel an evil magic engulfing your very being. It muddles your senses and try as you might, you are incapable of escaping its grasp. As it burns itself into your very bones and soul, you feel one of your abilities weaken. Which ability is affected?"

That way the player retains agency, can pick the least punishing option (in their opinion), have consequences but it doesn't feel like they just got punished for doing well or making a choice just as much as you simply deciding "That's how it is now. Enjoy!". Could also add an element of chance and put it down to a roll of the dice, but that might again feel too arbitrarily punishing to that character.

The curse then mightn't just have that main effect, mind you. But at least the worst one is more down to what the character feels and fears rather than what the DM wants to dish out. It will also give you something to ponder and think about in how to work with whatever the player chose or came up with. You could let them describe how the curse alters their appearance, do they suddenly have a mark on their skin? If so where, what size, shape and color? Now you have a PC with an odd mark of their own imagination and you can build on that. Or the player might come up with horns sprouting from their head, etc. Using this, you can have NPCs react to these changes and really play into them.

Player Agency might help alleviate the feeling of it being a punishing campaign, by giving them some room to breathe in all the pressure and stress.

11
submitted 8 months ago by Imperor@lemmy.world to c/dnd@lemmy.world

Hello everyone!

After finishing up The Everfog - Field of Spears I got to work on the next single quest module named Mother of Loam

In this one you and your table are going to try and help the town of Brockenbrook reclaim their sleep and venture into the haunted Brockenbrack swamps.

The art prompt and additional illustrations in the PDF were generously supplied by ZebraFeatherAH over on Mastodon. Do give them a look and say hi, if you like their work.

The quick adventure / quest comes as a full PDF and audio transcript.

Hope you enjoy!

9
submitted 8 months ago* (last edited 8 months ago) by Imperor@lemmy.world to c/dnd@lemmy.world

Hello everyone!

A few weeks ago I had an idea for a bit of a creative challenge and collaboration to create single quest modules for ttrpgs. I approached some lovely artists over on Mastodon and some agreed to give this a go. Since I mainly play DND, it's d20 compatible, but can be adopted into (probably) anything.

The idea is simple: An artist creates or gives me a piece they've made already without any context or further information. I take what I can see and write a single quest module inspired by the artwork.

The Everfog - Field of Spears is the very first one and it's slightly spooky, halloween-y. Another one (with a similar atmosphere) will be released in the next two weeks.

https://impheim.com/2023/10/the-everfog-field-of-spears-a-single-quest-ttrpg-module/

Here's the first paragraph from the (free) 4-page PDF:

A mysterious and ancient sickly green pyramid sits at the center of the crater atop the mountain Kaal. The crater is eternally covered in a thick and impenetrable fog that seeps over its edges into the surrounding lowlands. Those that are caught in the fog never return and their bodies are never found. The people living near the phenomenon call it “The Everfog”, as it never seems to dissipate. The people are weary and keep away from the fog, crater and pyramid, saying they are cursed or worse.

You can find the full PDF in the blogpost this post links to, as well as a complete audio transcript of the PDF on the blog or over on YouTube.

Please also consider checking out the artist and giving them some support: https://mastodon.social/@trizadella

This is free for you to use in your (non-commercial) campaign. All we ask is that, if you like it - or want more of it, go and give everyone involved some love and help share it around!

42
submitted 9 months ago by Imperor@lemmy.world to c/dnd@lemmy.world

Good day everyone, hope you're doing well!

I've made a new video and blog post on the topic of how to deal with sessions where people can't make it.

My solution is fairly simple but effective: The Woven Dream, a state of dreaming where party members experience shared dreams. Besides allowing the group to play instead of skipping a session, it also allows you to really dig into the background of any (or all) of the present characters.

It's not something that'll work every time, but it's served me really well, and I wanted to share the idea with you.

I've also taken the feedback from this and other communities around here and my stuff isn't just videos anymore, but blog posts as well and the blog posts have a full audio narration of the blog post for those that prefer podcasts or to account for accessibility.

Hope it gives you some inspiration!

Blog post: https://impheim.com/2023/09/skip-or-play-a-solution-to-sessions-with-missing-players/

YT Video: https://www.youtube.com/watch?v=Ol-8-P3YSBY

[-] Imperor@lemmy.world 4 points 9 months ago

Heya!

You seem well prepared!

Something that is talked about a lot but rarely accompanied by practical advice on how to is the very crucial point of remembering:

The story you are co-creating as a DM is the story of the characters.

Want to lore dump? Tie it to one or more of your characters backgrounds. Maybe they are from the bloodline of that ancient king you want them to know about.

Not sure how to fill in the details like what does the place smell like? Ask a player "You smell something odd, describe the smell"

I am currently in the process of making some guide like posts and videos on certain topics aimed at both players and videos. Some are meant to be shared with players that are new, like the basics of tactical combat to help reduce your workload, especially with new players.

Don't try and do everything great all at once.

You will be just fine!

[-] Imperor@lemmy.world 4 points 9 months ago

If you got ads, I do apologize. My channel isn't even capable of monetization as far as YouTube is concerned. I make no money off of my videos at all on any platform at the moment (or the past three years).

[-] Imperor@lemmy.world 3 points 9 months ago* (last edited 9 months ago)

I appreciate the feedback.

I'm having fun fiddling with concepts of how to convey my thoughts on my hobby in a format that I find enjoyable. Given the age of my channel and the amount of subscribers or viewers, I am well aware that what I enjoy doing/watching just isn't for everyone, or even a lot of people.

As for the blog posts, I am actually working on that, but it'll take some more time since this isn't my job. It still takes time, money and effort to do. Some of which I cannot expand on this particular bit of my hobby at all times.

EDIT: Here's the relevant blog post :) https://impheim.com/2023/09/magic-items-in-ttrpgs-embrace-enchantments/

[-] Imperor@lemmy.world 8 points 11 months ago

I have noticed the same and have come to the conclusion that, yes. The subscriber and follower counts are instance specific.

1
submitted 11 months ago* (last edited 6 months ago) by Imperor@lemmy.world to c/imperor@lemmy.world

Good day and hello to you!

The purpose of this community is for us to have a place to discuss my content as well as your experiences with 4X, Grand Strategy and RPG/TTRPG/VTTRPGames, find some ideas for future things I could start looking into/make and overall, just vibe and hang out.

Speaking of which, here's a very short list of relevant links:

Glad you came to join me and have a great day!

2
submitted 11 months ago by Imperor@lemmy.world to c/rpgmemes@ttrpg.network
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