Mhlindsey

joined 1 year ago
[–] Mhlindsey@lemmy.fmhy.ml 1 points 1 year ago

Too bad we're past the era of lootboxes and on to battle passes already

[–] Mhlindsey@lemmy.fmhy.ml 1 points 1 year ago

I mean the b-movie feel is definitely the attractor, not a detractor for fans. I totally understand how thats not everyone's cup of tea tho.

I will say that the stealth sandbox in MGS3 and MGSV rival what other great stealth titles like Splinter Cell, Thief etc have to offer.

[–] Mhlindsey@lemmy.fmhy.ml 2 points 1 year ago

I mean, its a completely different system for a different type of game. Thay's like saying "Gears of War did 3rd person shooting well, Halo has no excuse for not doing that"

[–] Mhlindsey@lemmy.fmhy.ml 1 points 1 year ago

That's why i loved Divinity Original Sin 2, fairly sparse combat, only when necessary, and when it wasnt necessary it was short and sweet. Made the combat quite a treat, certainly helped that it was an amazing system

[–] Mhlindsey@lemmy.fmhy.ml 4 points 1 year ago (1 children)

I think they mean when those system are impelmented into non RPGs, such as the new God of War games, Spider-Man, etc.

[–] Mhlindsey@lemmy.fmhy.ml 2 points 1 year ago

Because the z axis is represented as an extension of the xy-plane, coming out of the paper essentially, so we represent it as up

[–] Mhlindsey@lemmy.fmhy.ml 1 points 1 year ago (1 children)

That's not true though. While there isn't a standard, convention is to have z up in mathematics, as z is extending the xy plane we normally work with into a third space.