[-] Mot@beehaw.org 11 points 10 months ago

I agree, strong typing is for weak minds. I work with a weak mind so I want strong typing.

There's no difference in speed between typing disciplines. In point of fact, there cannot be. You must know the structure of your data to program against it. Whether you write it down explicitly or implicitly changes nothing but the location you wrote it down.

[-] Mot@beehaw.org 7 points 10 months ago

My guess is that this is really a measure of how much abuse the language will tolerate. C# probably lets you get away with a bunch of things (like checking for nulls) that F# requires.

[-] Mot@beehaw.org 3 points 10 months ago

Even Skyrim wasn't bad. I put like a thousand hours into it. It's just not exactly what I'd call "ultimate".

Oblivion was good. It's dated at this point and like Morrowind combat is not comparable to say Elden Ring. Oblivion solves the whole open world (as in OpenCities) thing in mods, but Morrowind has it to start with. Which is why I think Morrowind is the closest the series has been to my ideal.

[-] Mot@beehaw.org 15 points 10 months ago* (last edited 10 months ago)

Also ES has some of the best, deep, insane lore. The series is at its worst when it tries to be grounded.

Even Skyrim ends with you going to the afterlife to gather aid from the dead and fight the embodiment of the cyclical nature of time by imposing the concept of mortality on it. And somehow that was a bog standard dragon fight.

[-] Mot@beehaw.org 12 points 10 months ago

Unless they've made some major engine changes... I feel like it's going to be hard to top games like BG3, Elden Ring, or even Breath of the Wild.

BG3 has the deep story and npcs. Elden Ring has the emphasis on combat. Breath of the Wild freeform exploration.

Yes, I want a game that combines all of those and in the ES series the closest was probably Morrowind (combat being perhaps the most notable lack.)

[-] Mot@beehaw.org 1 points 11 months ago

As a pasty ginger, I'm super jealous of what you consider a sunburn and not just an amazing tan.

[-] Mot@beehaw.org 2 points 11 months ago

I frequently use Kate as a backup as well. Do you configure it in anyway?

[-] Mot@beehaw.org 7 points 11 months ago

Polynesian for the original source of mana as a loan word would be cool. I also find stuff like Aztec would work really well for an RPG.

If I had a wish though, it would probably be to make a scaled down world that samples most of the historical cultures of each continent. Then do something where quests need you to do a bit of syncretism to solve them.

[-] Mot@beehaw.org 1 points 11 months ago

It would have to be motivated by the indie scene. Ideally with support from like Godot so people can just build games for the VM and have "native" support.

[-] Mot@beehaw.org 3 points 11 months ago

I've always thought we should have some sort of standard emulator format for games. I get that cutting edge graphics are always going to be too much to run through a virtual machine, but a lot of indie titles in particular could do it without problem.

We might need a few generations of emulators but it would still let us preserve games by just porting the VM instead of every game.

[-] Mot@beehaw.org 2 points 1 year ago

It's basically the nix system but maintained by the Gnu folks. That's about the extent of my knowledge honestly.

[-] Mot@beehaw.org 5 points 1 year ago

Theoretically there is Gnu Guix, which uses Guile... I have no clue what support for it is like though.

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submitted 1 year ago by Mot@beehaw.org to c/technology@beehaw.org

This is closer to a shower thought, given I don't really know much about how ActivityPub works. Has anyone, or is it even possible to, made an instance designed to work as say a FUSE file system?

I was mostly just thinking about how hard UIs are to make and thought "what if the content was the UI".

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Mot

joined 1 year ago