NailBunny

joined 1 year ago
[–] NailBunny@hexbear.net 8 points 4 months ago

There are 8 varieties of gluons, the subatomic particles that exchange the strong force between quarks. The person answered with one word that more or less satisfied the 8 particle requirement. I think that's the joke, at least

[–] NailBunny@hexbear.net 3 points 6 months ago

my ping is normally sub 100, and I have XIVAlexander installed to allow me to double weave with a slightly high ping. Hasn't been an issue for me so far, but I'm not exactly doing Savage raids or anything yet

[–] NailBunny@hexbear.net 2 points 6 months ago* (last edited 6 months ago) (2 children)

I am unfortunately on an EU data center >< Specifically Chaos. I live in NA but started playing FF14 to join an EU friend. One day I'll probably make an alt on an NA datacenter when I'm caught up on MSQ, though. Fwiw I'll still :3c you about my progress if you want lol

[–] NailBunny@hexbear.net 4 points 6 months ago (4 children)

Of course I'm keen on a new friend to play/chat with! What data center are you on? ^^

[–] NailBunny@hexbear.net 5 points 6 months ago (6 children)

Heyyy I've been playing! Currently still trying to catch up to current content, almost done with Stormblood. I enjoyed Heavensward a lot but Stormblood is kind of dragging for me. Eager to get to Shadowbringers soon, I've heard its by far the best expansion

[–] NailBunny@hexbear.net 13 points 7 months ago (2 children)

I absolutely love classic roguelikes. I didn't love ADOM despite playing it a fair amount, but I do love DCSS, Caves of Qud, Cogmind, Cataclysm, and quite a few more, albeit to a lesser degree. I love games that demand you learn their systems inside and out to even have a chance at winning. I love the sense of stakes that roguelikes create and the experiences that emerge from the fear of losing everything. I also generally tend to be quite critical of heavy RNG elements in roguelikes and I fucking hate deckbuilder games in general, but I like having to measure and mitigate the risk of unexpected and unfavorable situations on the fly and come up with impromptu solutions to interesting problems. Loss is expected, and while you can learn from loss, sometimes you're left feeling like the cards just weren't in your favour, and I think that's something that a lot of people who play these kinds of games just come to accept. A lot of people see it as senseless masochism, but in my experience with the games I've listed above, losing can genuinely be fun. There is a sense of loss, but these games to me are also in part story generators. I've had many experiences in all of them that I remember very fondly, and a lot of those stories end with loss.

My particular fixation with them might be because of autism though. I have well over a thousand hours in several (probably multiple thousand in Cata) and tend to come back to them for comfort, so I probably just really like bad games

[–] NailBunny@hexbear.net 14 points 8 months ago (8 children)

The best course of action is just to tell your doctor you made a mistake with your last injection and how much you injected. The solution might be as simple as moving your test back a week, but its essential they have an accurate picture of what's going on anyways

[–] NailBunny@hexbear.net 4 points 8 months ago

Oh, I'm sure we were in the minority, I just thought it was amusing enough to bring up. My group did experience quite a few bugs but not much I would call major.

[–] NailBunny@hexbear.net 6 points 8 months ago (3 children)

I really didn't walk away from the game my first handful of hours thinking it was more polished than BG3 on release. I had to bail from our MP game because my inventory was rapidly filling with undroppable self replicating meat lmao

[–] NailBunny@hexbear.net 1 points 8 months ago

If you mean the thing about them refusing to pick up ammo, yeah, it was fixed a bit ago. They can still be a little fiddly, but it isn't a nightmare getting an archery squad working like it was before.

[–] NailBunny@hexbear.net 1 points 8 months ago

It's definitely possible to get the PC game running with some patience.

https://www.pcgamingwiki.com/wiki/Deadly_Premonition:_The_Director%27s_Cut

PCGW has a good page on most of the PC version's critical issues and candidate fixes, and as you can probably see, there are quite a few. Getting it running in the first place was the hardest part for me. Once you get it running, just refer to the wiki now and then to watch for problematic points in the game and how to best avoid crashes.

As for emulation, I have no idea. I do know that the console versions are supposed to be quite messy themselves, though, so I would guess it won't be a much better experience.

[–] NailBunny@hexbear.net 1 points 8 months ago (2 children)

I think Dwarf Fortress's Steam release, for all its issues, has made it a lot more accessible to a casual audience, especially in the wake of the great success of games like Rimworld. That said, it's still quite an undertaking to pick up and learn. Cataclysm has definitely always been a hard sell to others, though. Usually, their interest wanes as soon as they look up a screenshot. On the rare occasions that I've convinced someone to boot it up, they've just walked into the sight range of a mi-go or something and immediately died and lost interest. There's so much to talk about when it comes to both of them, but no one to talk about them with :(

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