NoYouLogOff

joined 4 years ago
[–] NoYouLogOff@hexbear.net 2 points 3 months ago

Oh so easy mode? (I did pure strength, arguably even more one-note idk I don't keep up with what builds really work well or not)

[–] NoYouLogOff@hexbear.net 9 points 3 months ago

I enjoyed most of the DLC, I think I came in at level 160-70ish with a straightforward strength build, so I started feeling really strong when I got some shadow fragments. I tried to be thorough, and ended up finding all but 3 before looking up the map and they were all on hidden paths that I missed. I ended powering through most bosses, so I can't pass judgement on them. I died to Rellana like twice. I thought there was some really cool or even just funny equipment out there, when my seamless coop buddies reach the lamenter I think we'll have a fun time with the transformation. Verdigris armor is the first super heavy tier that isn't atrociously ugly. The great sword from crossbow guy became my main weapon. Heavy Backhand Blades ended up being really powerful, I used them on Radahn and Melania in base game.

Radahn is atrocious, not fun for reasons everyone knows. I did have an easier time with top tier defensive talismans, which I had to go back to base game to get the Dragon Greatshield Talisman, but this does not fix the fight.

I went through most of the DLC not meeting the things I disliked about the base game, like big bears as normal enemies, until I suddenly did. I am always annoyed by FromSoft npc quests as well, the lack of ability to reload sucks when you accidentally kill a forager or are unsure about a choice or miss some obscure content. I killed Messmer first try, and the Hornsent's summon sign doesn't show up the first time.

[–] NoYouLogOff@hexbear.net 4 points 4 months ago (2 children)

He is voiced by the VA of Reinhard von Lohengramm in Legend of the Galactic Heroes. A completely different character too, so it was wild to hear him yelling and shit. Cell's VA is the voice of Oskar bom Rueunthal, which was also pretty wild.

[–] NoYouLogOff@hexbear.net 2 points 4 months ago

Legacy of the Dragonborn for Skyrim is foundational to most of my builds, it gives you a museum and plays on one of the best parts of any RPG: finding unique items. It displays your shit and makes money off it, and adds some more unique stuff to find like coins, statues and of course equipment.

I miss the Masterwork mod pack for Dwarf Fortress. It added a bunch of stuff, playable races, and enemy factions. I still think about the playable orcs from time to time. The guy who organized the pack seems to not be active in the community anymore after he used free but unattributed sprites in his tileset, and this maybe costed him his collaboration on the official tileset for the Steam release.

[–] NoYouLogOff@hexbear.net 2 points 4 months ago (1 children)

Last Days was pretty cool, almost forgot it existed over the years but if I pick up Warband again it'll probably be a tossup between it and Gekokujo for which I play first.

[–] NoYouLogOff@hexbear.net 4 points 4 months ago

Darkness is a lie concocted by big lumen to sell more glow orbs - my 40krpg character who has never been outside

[–] NoYouLogOff@hexbear.net 3 points 4 months ago

Hell yeah. It recently got a performance patch so I want to give it another shot, but other stuff has a priority rn.

[–] NoYouLogOff@hexbear.net 11 points 4 months ago (1 children)

I'm growing to really enjoy appreciate the Soulslike approach to items and exploration rewards. I may never use 99% the items, but I want all of them because the descriptions are cool and it's always fun to get something unique. This is all reliant on stuff also being interesting, which the Souls games have managed for me at least.

[–] NoYouLogOff@hexbear.net 1 points 4 months ago (1 children)

I had a good time with it, despite bad performance on my old rig. I did end up modding it with stuff like weight reduction and increasing drops. I'd probably rate it slightly below DDDA, as what DD2 is missing the most rn is everything I loved about Dark Arisen which was a focused experience. And the first game had better music. The Warfarer class smooths over a lot of issues with exploration like needing access to a movement skill to reach a chest. Spears are cool, though they have a busted defensive skill that trivializes the game. Being able to stand on enemies is a good change to the climbing dynamic, it is extremely risky but allows stamina regeneration or standing attacks/skills. Pawns remain a good system, though some vocations feel less optimal (which has always been the case). Side quests remain ~~bullshit~~ quirky. Post game was neat. If you liked the first game, you'll probably like 2, but probably not as much.

[–] NoYouLogOff@hexbear.net 6 points 4 months ago

"A Knight's Tale" is a sports comedy but about jousting

[–] NoYouLogOff@hexbear.net 1 points 4 months ago (1 children)

One of my silly designs has seen channels almost completely around my central staircase all the way down, then floors built in place of the holes. It helps with cave adaptation as a tile exposed to sunlight is always outside, but I think it ended up not mattering to the modded race I did it for so I can't be conclusive with results.

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