RecklessDwark

joined 1 year ago
[โ€“] RecklessDwark@lemmy.ca 3 points 1 year ago (1 children)

Valve (as a developer) has always been about pushing boundaries, not making money.

Half-Life showed you can tell a story and create a world without cutscenes

Half-Life 2 showed the power of using physics in a game engine as a gameplay mechanic

Portal showed the versatility and accessibility of puzzle games as a mainstream genre

Team-Fortess 2 showed the openess of a casual, class-based shooter

CS:GO showed the interest in a competitive shooter

HL:Alyx pushed VR to its edges in showing an interesting world and gameplay without feeling like a tech-demo

[โ€“] RecklessDwark@lemmy.ca 1 points 1 year ago

Used it since early highschool, then got really invested with the app a few years back, joined the discord and became a mod on the official Subreddit. Now I'm just head waiting for our Lord LJ to release Sync for Lemmy ๐Ÿ˜‰

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