Riversedgeknight1

joined 3 months ago

Monk subclass has an ability which gives you a ton more energy for using low tier equipment, and even gives you some t1 equip for free when maxed. I haven't ever used that, but it would be perfect for this.

[–] Riversedgeknight1@lemmy.world 2 points 5 days ago (1 children)

The risk with just throwing armor on to identify it is it may be cursed. Only do that if you have a scroll of remove curse, otherwise you could get stuck with uber heavy armor on and lose the run.

[–] Riversedgeknight1@lemmy.world 1 points 6 days ago* (last edited 6 days ago)

When crippled and free running you run as fast as they do. To run any faster, you want to have that ring of haste. When enemies move as fast as you, you can do a half circle around a 1 block obstacle (like grass) and they will lose track of you. Glyph of flow or haste also help, as will ethereal chains or timekeepers hourglass. Or just stealth, which gives you the bonus move speed even if not free running, just level the appropriate ability. Plus, free running stacks with haste or stamina potions, so use that to your advantage.

They only have to change their name if it's trademarked, which Pixel Dungeon isn't.

[–] Riversedgeknight1@lemmy.world 2 points 6 days ago (1 children)

Whenever I play duelist I find myself going champion just so I can always use a daggers ability. I'll be fighting yog with a t2 dagger in my offhand just for the ability lol

[–] Riversedgeknight1@lemmy.world 3 points 6 days ago (2 children)

The idea behind freerunner is that you run from fight to fight with enough time in between each encounter for your ability to recharge, so you pretty much always move at 2x speed with bonus evasion in combat. I would recommend focusing on throwables only if you have a ring of sharpshooting or upgraded boomerangs, as that makes you a menace at range. For this, you play similarly to a sniper build, with tele grab. Rings of haste and evasion also work nicely with freerunner. Tbh freerunner isn't as good as assassin unless you already have the rings I mentioned above or a ranged build with a crossbow or something, so you have items that synergise with your ability.

With warlock+RoW I don't think there is a limit to how many you can get, that could be a fun challenge

Drops cursed chain armor on f19 "I'm about to do what's called a pro gamer move"

Also don't use it near enemies, since they can attack it and generally will one shot it. Place it several times away so that it can get it's shots off first.

I see that the new yog sprites are animated, will we also get new animations for it summoning mobs and charging it's laser attack?

[–] Riversedgeknight1@lemmy.world 1 points 2 weeks ago (1 children)

If you click on the character icon and navigate to the page where it explains what options tengus mask and the crown will give you for your selected class, that info box for the crown will tell you exactly what the elemental strike will do with your equipped weapon.

The problem is that you will then get your wand of transfusion back with no upgrades, since that talent returns wands at +0

 

Quick question. Armor augments sacrifice evasion for blocking power or visa versa. Glyph of Stone removes all evasion chance in exchange for blocking power. If you were to augment armor with Glyph of Stone, would you get more damage reduction from augmenting for defense, evasion, or neither?

 

Many games have a feature where you can clear the saved data and begin fom scratch. Reinstalling the game does not do this if you have Google play games on your phone, so could there be a way to do this in the app?

 

One great thing about spd is that the dev uses stats from players runs to make balancing changes. But I thought it would be cool if these stats could be made public so that people can see them. Another addition that would be nice is a global leaderboard, which shows that top scores that people have achieved, with the ability to see their gear, inventory, skills, score breakdown, etc. I am suggesting both of these things with the intent to make it easier for players to be able to look at the combos and strats other players use. Could these potentially be implemented in the future? Or are there already similar resources that I'm missing?

18
Anti-Challenges? (lemmy.world)
submitted 2 months ago* (last edited 2 months ago) by Riversedgeknight1@lemmy.world to c/pixeldungeon@lemmy.world
 

I see a lot of posts on this wiki about seeds that give overpowered items. These greatly reduce the difficulty of the game, but due to the popularity of these posts this seems to appeal to a great deal of the player base. Therefore, I propose the addition of what are effectivly Anti-Challenges, that reduce the difficulty of the game. Things like sadder bosses, night vision, large portions, or thick armor could function as counterparts to their respective challenges, with the cost of your score being reduced by a multiplier, similarly to how challenges increase your score. Perhaps this could only be unlocked after finishing a run with default settings, to preserve the learning curve and difficulty that PD has to offer. What do you guys think?

 

Personally, I love the changes made in the recent patch, I had been playing a lot with 6 challenges and had into darkness as one, so when I saw an enemy with huntress mind vision not auto targeting them was annoying. The buffs to ebony mimics drops is nice too, since there is a substantial increase in difficulty. What would be nice is if the sundial gave a small benefit, like maybe a small boost in luck, to compensate for the additional difficulty.

 

Sadly I have no receipts, but I have noticed instances of enemies that are asleep spawning on the same tile that traps are on. Is this intentional? Additionally, I was in a fire trap room in the sewers and a rat ran at me, I one shot it with ranger bow, and when it dropped coins on death it triggered a fire trap it was on. I don't believe it spawned there, so I don't think it triggered the trap when it ran over it. Has this happened to anyone else?

 

On average, does crafting the pie increase the total amount of satiety you have, or do you trade overall satiety for the faster health Regen?

view more: next ›