[-] Thugosaurus_Rex@beehaw.org 14 points 10 months ago

Was it really as "safe" as the article claims though? They diverted a full episode early in the show to have an hour long homosexual romance episode that completely changed the character paths and storyline for a major section of the game. I'm not really sure what "safe" even means in the context of the article's argument.

[-] Thugosaurus_Rex@beehaw.org 1 points 11 months ago

It's going to vary by jurisdiction, but generally it's not kidnapping or abduction. There are often State criminal statutes specifically for harboring a runaway though.

[-] Thugosaurus_Rex@beehaw.org 2 points 11 months ago

Article appears to be written in Chinese--am I understanding from the headline that they were able to replicate the findings of the recently claimed ambient pressure, room temperature superconductor?

[-] Thugosaurus_Rex@beehaw.org 4 points 11 months ago

Don't have much substantive to add, just want to point out that it's really McNulty of you to have your username be JayLittle and identify with McNulty and not (Jay) Landsman or Omar (Little).

[-] Thugosaurus_Rex@beehaw.org 41 points 11 months ago

There was a brief time in the late 90s to early 2000s where you'd just hop into an open server. The lobby would keep the same players as it went round to round and people would just filter in and out as they felt like it. It didn't track scores or stats between games, and there wasn't a leveling or progression system that followed you. You just played through the round as it came. People seemed to care a whole lot less about their record or team--it just seemed like everyone was happy to be able to play online. Maybe it's just because I'm older now and I'm looking back at it with rose tinted glasses, but I wish we could go back to casual modes like that. I don't have the energy or will to deal with people the way it's set up now.

[-] Thugosaurus_Rex@beehaw.org 1 points 11 months ago

There was a brief time in the late 90s to early 2000s where you'd just hop into an open server. The lobby would keep the same players as it went round to round and people would just filter in and out as they felt like it. It didn't track scores or stats between games, and there wasn't a leveling or progression system that followed you. You just played through the round as it came. People seemed to care a whole lot less about their record or team--it just seemed like everyone was happy to be able to play online. Maybe it's just because I'm older now and I'm looking back at it with rose tinted glasses, but I wish we could go back to casual modes like that. I don't have the energy or will to deal with people the way it's set up now.

[-] Thugosaurus_Rex@beehaw.org 7 points 11 months ago

Just another example of the Government's suppression and censorship of gamers' God given right to...

[D]efendant, Jesse James Comer, was “incensed” when the community manager — whom both Bungie and the court declined to name, to protect them from further harassment — spotlighted some fan art by a Black community member. Using anonymous phone numbers, Comer left a string of “hideous, bigoted” voicemails on the community manager’s personal phone, some asking that Bungie create options in Destiny 2 “in which only persons of color would be killed,” before proceeding to threaten the community manager’s wife with more racist voicemails and texts.

Oh.

[-] Thugosaurus_Rex@beehaw.org 8 points 11 months ago

It would be nice. From your specific wish I take it you probably already know, but for general discussion it looks like they've just filed the Notice of Appeal with the trial Court, which is entirely procedural and required before an appeal can be brought to the Circuit Court. We'll likely have to wait for the briefing before we get the substantive arguments. Reporting on appeals really does give the impression that it's like a second trial though.

[-] Thugosaurus_Rex@beehaw.org 9 points 11 months ago

Beehaw.org was at war with Lemmy.world. Beehaw.org had always been at war with Lemmy.world.

[-] Thugosaurus_Rex@beehaw.org 5 points 1 year ago

The Rock Band series is my GOAT and probably the best party game of all time. The series on its own is fantastic--who doesn't want to jam out? But add a few other people and it's in a whole different league. I was living in the dorms when it came out. A lot of days we'd start it up and leave our door open and let people cycle in and out between classes or whatever else was going on through the days. We don't know you? You don't know us? Nobody gives a shit--we need someone on drums.

We eventually had several hundred songs through the games and DLC--just about any type of music someone might want to play. The equipment isn't made anymore to my knowledge and I don't think there's any way to get it other than second hand, but when it was at ots height the series was the high water mark of social gaming. It also served as a stepping stone to actual musical pursuits--I eventually picked up an electronic drum kit and started playing (very poorly) for real.

[-] Thugosaurus_Rex@beehaw.org 3 points 1 year ago* (last edited 1 year ago)

In Legend of Dragoon I hit a wall on a Disc 2 boss and was stuck for months. After I took a break and came back I realized you could change your equipment--I'd never upgraded anything equipped and was using all of the starting equipped weapons and armor. This was not my first RPG, nor was I young enough to use age as an excuse.

[-] Thugosaurus_Rex@beehaw.org 2 points 1 year ago

There’s also currently too many steps for users beyond “install app, turn off brain, and start scrolling”. As sad as it is, that’s all many people want: an app that lets them mindlessly scroll.

I agree with your overall post, but I think this part is an especially major limiting factor--the selling points of a decentralized system are also disadvantages for mass appeal for a lot of general users. Most people just want something they can open and have everything already set to go and with everything in one place. And honestly I see the appeal of that. It comes with its own disadvantages, but sheer ease of use is hard to beat, and decentralized systems that have a higher barrier of entry to access content have a leg behind on competing with an immediate one stop shop. I think the overall competition is going to be in quality of community rather than population capture. I don't see decentralized systems outcompeting in the latter category.

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Thugosaurus_Rex

joined 1 year ago