brogrum
Re-posting from my lemmy.wtf
account, since outgoing federation from lemmy.sdf.org
appears to be broken at the moment:
@necropola@lemmy.sdf.org said:
Of course I don't know for a fact that LFG actually checks subgroup 1 to figure out whether a squad's map is full, but it seemed pretty plausible.
Also, I didn't say that map full detection is in any way related to the squad size limit. The question is how does LFG determine whether a squad's map is full? Does it actually check the map of the squad's commander (squad might not have one) or does it check the map of the first player in subgroup 1 (which is what I think).
I have even seen squads to explicitly use subgroup 1 as a lobby/queue for players not in the commander's map (yet) which would be really bad, if LFG actually uses the first player of subgroup 1 to check whether the squad's map is full.
I've just watched WP's stream where he tries out the new weapons (beta) and I'm rather unimpressed. I'll wait until they are actually finished and we know what the final numbers are. What really irritates me are the alternate implementations of existing concepts like the combo fields on guardian pistol.